01 | ```lua |
02 | elseif Type = = "Contract" then |
03 | local Data = game.ServerScriptService.Data_Handler.DataList:FindFirstChild(Player.UserId) |
04 |
05 | if Data.CurrentContract.Value = = "None" then |
06 | local ChosenPlayer = nil |
07 | local PlayerList = { } |
08 |
09 | for _, player in pairs (game.Players:GetPlayers()) do |
10 | if player ~ = Player then |
11 | PlayerList [ #PlayerList + 1 ] = Player |
12 | end |
13 | end |
14 |
15 | if #PlayerList > 0 then |