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Is there anyway to keep a surface light the same?

Asked by
sameb556 -12
4 years ago
Edited 4 years ago

I'm making a horror game and I need a round light

01game.Players.PlayerAdded:Connect(function(plr)
02 
03    plr.CharacterAdded:Connect(function(char)
04 
05        local Light = Instance.new("SurfaceLight")
06 
07        Light.Name = "Light"
08 
09        Light.Face = "Front"
10 
11        Light.Brightness = 1
12 
13        Light.Range = 60
14 
15        Light.Parent = char:WaitForChild("Head")
16 
17    end)
18 
19end)

this script works but only on high quality, when you go to low quality the round light turns into a giant square is there anyway to keep the light the same

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Answered by 4 years ago

Unfortunately, no. You can, however, tell the player something like "A graphics level of 8 or higher is recommended" via text.

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