I'm making a horror game and I need a round light
01 | game.Players.PlayerAdded:Connect( function (plr) |
02 |
03 | plr.CharacterAdded:Connect( function (char) |
04 |
05 | local Light = Instance.new( "SurfaceLight" ) |
06 |
07 | Light.Name = "Light" |
08 |
09 | Light.Face = "Front" |
10 |
11 | Light.Brightness = 1 |
12 |
13 | Light.Range = 60 |
14 |
15 | Light.Parent = char:WaitForChild( "Head" ) |
16 |
17 | end ) |
18 |
19 | end ) |
this script works but only on high quality, when you go to low quality the round light turns into a giant square is there anyway to keep the light the same
Unfortunately, no. You can, however, tell the player something like "A graphics level of 8 or higher is recommended" via text.