I'm making a horror game and I need a round light
game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) local Light = Instance.new("SurfaceLight") Light.Name = "Light" Light.Face = "Front" Light.Brightness = 1 Light.Range = 60 Light.Parent = char:WaitForChild("Head") end) end)
this script works but only on high quality, when you go to low quality the round light turns into a giant square is there anyway to keep the light the same
Unfortunately, no. You can, however, tell the player something like "A graphics level of 8 or higher is recommended" via text.