Greetings, thanks for coming. I am a bit confused about can you use the events multiple times. such as:
firing:
instant.new(“BindableEvents”,game.ReplicatedStorage).Name = “test” game.ReplicatedStorage.test:Fire(“test 1") game.ReplicatedStorage.test:Fire(“test 2")
listening:
game.ReplicatedStorage.test.Event:Connect(function(input) print(input) end)
Is this available?
The answer to your question is yes...with a slight "but".
Signals sent via RemoteEvents or RemoteFunctions have a latency limit. If you try to go beyond the limit, you will get an error saying you've gone out of bounds. This basically means you can't fire signals too fast, but you can certainly fire the same signal more than once.