I'm making a game, and there's a gun in it that doesn't have an animation for recoil. I attempted to add one, but now the gun doesn't work at all. I've added the animation into the gun, named it Recoil and gave it the AnimationId, but it doesn't work at all.
Here is the script I'm using:
local gun = script.Parent local gun_sound = gun.Handle['Gun shot'] local empty_sound = gun.Handle.clip_empty local reload_sound = gun.Handle.Reload local player = game.Players.LocalPlayer local clipSize = gun:WaitForChild('Ammo').Value local ammo = gun:WaitForChild('Ammo') local Recoil_Anim = gun.WaitForChild('Recoil') --UserInputService Setup local userInput = game:GetService('UserInputService') --Mouse Icon local mouse = game.Players.LocalPlayer:GetMouse() mouse.Icon = 'rbxassetid://316279304' local ReplicatedStorage = game:GetService('ReplicatedStorage') local remoteEvent = ReplicatedStorage:WaitForChild('ShotEvent') gun.Equipped:Connect(function(mouse) player.PlayerGui.ScreenGui.Ammo.Visible = true player.PlayerGui.ScreenGui.Ammo.Text = 'Ammo:' .. tostring(ammo.Value) ..' / ' .. tostring(gun.MaxAmmo.Value) gun.Unequipped:Connect(function() player.PlayerGui.ScreenGui.Ammo.Visible = false end) mouse.Button1Down:Connect(function() if gun.Ammo.Value > 0 then remoteEvent:FireServer(gun.Handle.Position, mouse.Hit.p) Recoil_Anim:Play() gun_sound:Play() gun.Ammo.Value = gun.Ammo.Value - 1 else reload_sound:Play() reload_sound.Ended:Wait() gun.Ammo.Value = 12 end end) end) --Checks if the Letter R is pressed userInput.InputBegan:Connect(function(input, gameProcessed) if not gameProcessed then if input.UserInputType == Enum.UserInputType.Keyboard or input.UserInputType == Enum.UserInputType.Gamepad1 then local keycode = input.KeyCode if keycode == Enum.KeyCode.R or keycode == Enum.KeyCode.ButtonX then reload_sound:Play() reload_sound.Ended:Wait() gun.Ammo.Value = 12 end end end end) --Update ammo GUI ammo.Changed:Connect(function() player.PlayerGui.ScreenGui.Ammo.Text = 'Ammo:' .. tostring(ammo.Value) ..' / ' .. tostring(gun.MaxAmmo.Value) end)