Here's my code.
local enabled = true Player = script.Parent.Parent mouse = Player:GetMouse() run = game:GetService("RunService") local Left_Arm = script.Parent:FindFirstChild("Left Arm") local Right_Arm = script.Parent:FindFirstChild("Right Arm") local Core = script.Parent:FindFirstChild("Torso") local Left_Leg = script.Parent:FindFirstChild("Left Leg") local Right_Leg = script.Parent:FindFirstChild("Right Leg") function onKeyDown(key) key = key:lower() if key == "t" then game:GetService("Chat"):Chat(Player.Character.Head, "Focus the mind, reflect upon yourself, and determine the goal.") Left_Arm = Instance.new ("Part") Right_Arm = Instance.new("Part") Core = Instance.new("Part") Left_Leg = Instance.new("Part") Right_Leg = Instance.new("Part") Left_Arm.BrickColor = BrickColor.new("White") Left_Arm.Size = Vector3.new(2, 3, 2) Left_Arm.TopSurface = "Smooth" Left_Arm.BottomSurface = "Smooth" Left_Arm.Transparency = 0.7 Left_Arm.CanCollide = false Left_Arm.CFrame = Player.Character["Left Arm"].CFrame *CFrame.new(0, 0, 0) Left_Arm.Parent = workspace Right_Arm.BrickColor = BrickColor.new("White") Right_Arm.Size = Vector3.new(2, 3, 2) Right_Arm.TopSurface = "Smooth" Right_Arm.BottomSurface = "Smooth" Right_Arm.Transparency = 0.7 Right_Arm.CanCollide = false Right_Arm.CFrame = Player.Character["Right Arm"].CFrame *CFrame.new(0, 0, 0) Right_Arm.Parent = workspace Core.BrickColor = BrickColor.new("White") Core.Size = Vector3.new(3, 3, 2) Core.TopSurface = "Smooth" Core.BottomSurface = "Smooth" Core.Transparency = 0.7 Core.CanCollide = false Core.CFrame = Player.Character["Torso"].CFrame *CFrame.new(0, 0, 0) Core.Parent = workspace Left_Leg.BrickColor = BrickColor.new ("White") Left_Leg.Size = Vector3.new(2, 3, 2) Left_Leg.TopSurface = "Smooth" Left_Leg.BottomSurface = "Smooth" Left_Leg.Transparency = 0.7 Left_Leg.CanCollide = false Left_Leg.CFrame = Player.Character["Left Leg"].CFrame *CFrame.new(0, 0, 0) Left_Leg.Parent = workspace Right_Leg.BrickColor = BrickColor.new("White") Right_Leg.Size = Vector3.new(2, 3, 2) Right_Leg.TopSurface = "Smooth" Right_Leg.BottomSurface = "Smooth" Right_Leg.Transparency = 0.7 Right_Leg.CanCollide = false Right_Leg.CFrame = Player.Character["Right Leg"].CFrame *CFrame.new(0, 0, 0) Right_Leg.Parent = workspace local weld = Instance.new("Weld") weld.Part0 = Left_Arm weld.C0 = Left_Arm.CFrame:inverse() weld.Part1 = script.Parent:FindFirstChild("Left Arm") weld.Parent = script.Parent local weld2 = Instance.new("Weld") weld2.Part0 = Right_Arm weld2.C0 = Right_Arm.CFrame:inverse() weld2.Part1 = script.Parent:FindFirstChild("Right Arm") weld2.Parent = script.Parent local weld3 = Instance.new("Weld") weld3.Part0 = Core weld3.C0 = Core.CFrame:inverse() weld3.Part1 = script.Parent:FindFirstChild("Torso") weld3.Parent = script.Parent local weld4 = Instance.new("Weld") weld4.Part0 = Left_Leg weld4.C0 = Left_Leg.CFrame:inverse() weld4.Part1 = script.Parent:FindFirstChild("Left Leg") weld4.Parent = script.Parent local weld5 = Instance.new("Weld") weld5.Part0 = Right_Leg weld5.C0 = Right_Leg.CFrame:inverse() weld5.Part1 = script.Parent:FindFirstChild("Right Leg") weld5.Parent = script.Parent end end mouse.KeyDown:connect(onKeyDown)
The blocks won't obey the code which god created....LUA.
Now I'm terrible with Welds, but I'm pretty sure I have the correct solution.
This is happening multiple times in the script, but let's just take lines 59-63 as an example.
You setting the script's parent last. If you look at line 62, you're trying to access "script.Parent". The problem is, you have not set the parent at that time (You do in Line 63). Basically, you're trying to access its parent that doesn't exist. You need to set the script's parent before you try to access its parent.
You probably already know this, but Instance.new() has another argument. The first one is deciding what you are inserting, the second argument sets its parent. So really you can merge the creation line and parental assigning line into 1 function. Here is the fixed script:
local enabled = true Player = script.Parent.Parent mouse = Player:GetMouse() run = game:GetService("RunService") local Left_Arm = script.Parent:FindFirstChild("Left Arm") local Right_Arm = script.Parent:FindFirstChild("Right Arm") local Core = script.Parent:FindFirstChild("Torso") local Left_Leg = script.Parent:FindFirstChild("Left Leg") local Right_Leg = script.Parent:FindFirstChild("Right Leg") function onKeyDown(key) key = key:lower() if key == "t" then game:GetService("Chat"):Chat(Player.Character.Head, "Focus the mind, reflect upon yourself, and determine the goal.") Left_Arm = Instance.new ("Part") Right_Arm = Instance.new("Part") Core = Instance.new("Part") Left_Leg = Instance.new("Part") Right_Leg = Instance.new("Part") Left_Arm.BrickColor = BrickColor.new("White") Left_Arm.Size = Vector3.new(2, 3, 2) Left_Arm.TopSurface = "Smooth" Left_Arm.BottomSurface = "Smooth" Left_Arm.Transparency = 0.7 Left_Arm.CanCollide = false Left_Arm.CFrame = Player.Character["Left Arm"].CFrame *CFrame.new(0, 0, 0) Left_Arm.Parent = workspace Right_Arm.BrickColor = BrickColor.new("White") Right_Arm.Size = Vector3.new(2, 3, 2) Right_Arm.TopSurface = "Smooth" Right_Arm.BottomSurface = "Smooth" Right_Arm.Transparency = 0.7 Right_Arm.CanCollide = false Right_Arm.CFrame = Player.Character["Right Arm"].CFrame *CFrame.new(0, 0, 0) Right_Arm.Parent = workspace Core.BrickColor = BrickColor.new("White") Core.Size = Vector3.new(3, 3, 2) Core.TopSurface = "Smooth" Core.BottomSurface = "Smooth" Core.Transparency = 0.7 Core.CanCollide = false Core.CFrame = Player.Character["Torso"].CFrame *CFrame.new(0, 0, 0) Core.Parent = workspace Left_Leg.BrickColor = BrickColor.new ("White") Left_Leg.Size = Vector3.new(2, 3, 2) Left_Leg.TopSurface = "Smooth" Left_Leg.BottomSurface = "Smooth" Left_Leg.Transparency = 0.7 Left_Leg.CanCollide = false Left_Leg.CFrame = Player.Character["Left Leg"].CFrame *CFrame.new(0, 0, 0) Left_Leg.Parent = workspace Right_Leg.BrickColor = BrickColor.new("White") Right_Leg.Size = Vector3.new(2, 3, 2) Right_Leg.TopSurface = "Smooth" Right_Leg.BottomSurface = "Smooth" Right_Leg.Transparency = 0.7 Right_Leg.CanCollide = false Right_Leg.CFrame = Player.Character["Right Leg"].CFrame *CFrame.new(0, 0, 0) Right_Leg.Parent = workspace local weld = Instance.new("Weld", script.Parent) weld.Part0 = Left_Arm weld.C0 = Left_Arm.CFrame:inverse() weld.Part1 = script.Parent:FindFirstChild("Left Arm") local weld2 = Instance.new("Weld", script.Parent) weld2.Part0 = Right_Arm weld2.C0 = Right_Arm.CFrame:inverse() weld2.Part1 = script.Parent:FindFirstChild("Right Arm") local weld3 = Instance.new("Weld", script.Parent) weld3.Part0 = Core weld3.C0 = Core.CFrame:inverse() weld3.Part1 = script.Parent:FindFirstChild("Torso") local weld4 = Instance.new("Weld", script.Parent) weld4.Part0 = Left_Leg weld4.C0 = Left_Leg.CFrame:inverse() weld4.Part1 = script.Parent:FindFirstChild("Left Leg") local weld5 = Instance.new("Weld", script.Parent) weld5.Part0 = Right_Leg weld5.C0 = Right_Leg.CFrame:inverse() weld5.Part1 = script.Parent:FindFirstChild("Right Leg") end end mouse.KeyDown:connect(onKeyDown)
Hope I helped. :)