So I'm trying to make an animated background for my game menu and i need to detect when the background is done tweening. I tried doing this but it kept erroring:
local Patterntween = script.Parent:TweenPosition( UDim2.new(0.509, 0,1, 0), Enum.EasingDirection.In, Enum.EasingStyle.Linear, 10, nil ) while true do wait() if Patterntween.Completed == true then print("Tween done!") end end
Someone please help!
I think you have to check the status on it, here is the code to fix it.
if Patterntween == Enum.TweenStatus.Completed then print("The tween completed uninterrupted") end