Basically, I'm connecting a chosen player's chat message to a RemoteEvent that displays whatever they say on everyone's screen.
--Script
game.Players[rapper.Name].Chatted:Connect(function(m) if workspace[rapper.Name].RapCheck and workspace[rapper.Name].RapCheck.Value == true then lyric = m cd:FireAllClients(lyric) else return end end)
There's a whole framework surrounding this, but I'm sure the fix here is simple. Thanks in advance for your guys' help!
ROBLOX has a way to filter a string. You can do this with
FilterStringAsync()
I'm assuming that's what you want.