I am trying to make the LeftPunch function do damage. But I can't figure it out. I would love it if someone helped me!
Player = game.Players.LocalPlayer Character = Player.Character Mouse = Player:GetMouse() LeftShoulder = Character.Torso["Left Shoulder"] RightShoulder = Character.Torso["Right Shoulder"] LeftHip = Character.Torso["Left Hip"] RightHip = Character.Torso["Right Hip"] function LeftPunch(key) Key = key:lower() if Key == "q" then for i = 1, 1 do for i = 1, 10 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, -0.25) wait() end for i = 1, 10 do LeftShoulder.C0 = LeftShoulder.C0 *CFrame.Angles(0, 0, 0.25) wait() end end end end function RightPunch() end function LeftKick() end function RightKick() end Mouse.KeyDown:connect(LeftPunch)
With the arm, you could connect the Touched event to the arm.
To enforce the damage, we could employ the TakeDamage function of a Humanoid. The code would end up looking something like (with your current code):
local arm = Character['Left Arm']; arm.Touched:connect(function(hit) if not(hit.Parent:FindFirstChild'Humanoid') then return end; hit.Parent.Humanoid:TakeDamage(13); end);
Also, if you want to have the damage stored at the top in a variable, you could do that.