[Edited]
Background Information: FilteringEnabled is on. I'm using a RemoveEvent to send Data between the Server and the Client. The number gets transferred, but the IntValue value doesn't change. The IntValue is in the Gui with the Client Localscript. It does not work with FilteringEnabled off. The Gui does show up, so it is being called. It is NOT an error with the DoorStop. The '.Value' thing does not affect the script at all.
Okay, so I have a brick, so that when you do indeed touch it, it sends a Client event to the player, that part works. However, the number transfers, but the IntValue does NOT change. Whether it's from me referencing the IntValue wrong, or it's an issue with it in general.
My script is below:
event = game.ReplicatedStorage.OpenDoors DoorVal = script.Parent.DoorValue event.OnClientEvent:connect(function(...) local tuple = {...} if tuple[1] == "Door" then DoorVal.Value = tuple[2] script.Parent.Label.Visible = true else if tuple[1] == "DoorStop" then DoorVal.Value = 0 script.Parent.Label.Visible = false end end end)
This is where the error resides, because I've manually changed the value (I.E: Changing the value, saving the game and going in game/Changing it then Play Solo.) and it worked. Please help, and thanks in advance.
A very common error when working with Values, DoorVal = script.Parent.DoorValue.Value
is just a number not the actual Value Property, you would have to do:
DoorVal = script.Parent.DoorValue DoorVal.Value = tuple[2] DoorVal.Value = 0
DoorVal is just a variable. It doesn't do special things like remember where it came from. Changing it means it's something else. Initially setting that variable to script.Parent.DoorValue.Value
is the only time that the IntValue is ever being referenced.