local enabled = true Player = script.Parent.Parent mouse = Player:GetMouse() run = game:GetService("RunService") local Left_Arm = script.Parent:FindFirstChild("Left Arm") local Right_Arm = script.Parent:FindFirstChild("Right Arm") local Core = script.Parent:FindFirstChild("Torso") local Left_Leg = script.Parent:FindFirstChild("Left Leg") local Right_Leg = script.Parent:FindFirstChild("Right Leg") function onKeyDown(key) key = key:lower() if key == "t" then game:GetService("Chat"):Chat(Player.Character.Head, "Focus the mind, reflect upon yourself, and determine the goal.") Left_Arm = Instance.new ("Part") Right_Arm = Instance.new("Part") Core = Instance.new("Part") Left_Leg = Instance.new("Part") Right_Leg = Instance.new("Part") Left_Arm.BrickColor = BrickColor.new("White") Left_Arm.Size = Vector3.new(2, 3, 2) Left_Arm.TopSurface = "Smooth" Left_Arm.BottomSurface = "Smooth" Left_Arm.Transparency = 0.7 Left_Arm.CanCollide = false Left_Arm.CFrame = Player.Character["Left Arm"].CFrame *CFrame.new(2, 3, 2) Left_Arm.Parent = workspace Right_Arm.BrickColor = BrickColor.new("White") Right_Arm.Size = Vector3.new(2, 3, 2) Right_Arm.TopSurface = "Smooth" Right_Arm.BottomSurface = "Smooth" Right_Arm.Transparency = 0.7 Right_Arm.CanCollide = false Right_Arm.CFrame = Player.Character["Right Arm"].CFrame *CFrame.new(2, 3, 2) Right_Arm.Parent = workspace Core.BrickColor = BrickColor.new("White") Core.Size = Vector3.new(3, 3, 2) Core.TopSurface = "Smooth" Core.BottomSurface = "Smooth" Core.Transparency = 0.7 Core.CanCollide = false Core.CFrame = Player.Character["Torso"].CFrame *CFrame.new(3, 3, 2) Core.Parent = workspace Left_Leg.BrickColor = BrickColor.new ("White") Left_Leg.Size = Vector3.new(2, 3, 2) Left_Leg.TopSurface = "Smooth" Left_Leg.BottomSurface = "Smooth" Left_Leg.Transparency = 0.7 Left_Leg.CanCollide = false Left_Leg.CFrame = Player.Character["Left Leg"].CFrame *CFrame(2, 3, 2) Left_Leg.Parent = workspace Right_Leg.BrickColor = BrickColor.new("White") Right_Leg.Size = Vector3.new(2, 3, 2) Right_Leg.TopSurface = "Smooth" Right_Leg.BottomSurface = "Smooth" Right_Leg.Transparency = 0.7 Right_Leg.CanCollide = false Right_Leg.CFrame = Player.Character["RightLeg"].CFrame *CFrame(2, 3, 2) Right_Leg.Parent = workspace local weld = Instance.new("Weld") weld.part0 = Left_Arm weld.C0 = Left_Arm.CFrame:inverse() weld.part1 = script.Parent:FindFirstChild("Left Arm") end end mouse.KeyDown:connect(onKeyDown)
and i get this error 21:59:16.900 - Players.kingalpha1.Backpack.LocalScript:49: attempt to call global 'CFrame' (a table value)
The constructor for a new CFrame
value is CFrame.new
, just CFrame
i.e.,
-- Correct code: ... ["Left Leg"].CFrame *CFrame.new(2, 3, 2) -- WRONG CODE ... ["Left Leg"].CFrame *CFrame(2, 3, 2)
The error is that you are using CFrame
, which is a table, as a function (calling it).