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So my blocks just fall off the map,can someone help?

Asked by 10 years ago
local enabled = true
Player = script.Parent.Parent
mouse = Player:GetMouse()
run = game:GetService("RunService")
local Left_Arm = script.Parent:FindFirstChild("Left Arm")
local Right_Arm = script.Parent:FindFirstChild("Right Arm")
local Core = script.Parent:FindFirstChild("Torso")
local Left_Leg = script.Parent:FindFirstChild("Left Leg")
local Right_Leg = script.Parent:FindFirstChild("Right Leg")
function onKeyDown(key)
    key = key:lower()
    if key == "t" then
        game:GetService("Chat"):Chat(Player.Character.Head, "Focus the mind, reflect upon yourself, and determine the goal.")
        Left_Arm = Instance.new ("Part")
        Right_Arm = Instance.new("Part")
        Core = Instance.new("Part")
        Left_Leg = Instance.new("Part")
        Right_Leg = Instance.new("Part")
        Left_Arm.BrickColor = BrickColor.new("White")
        Left_Arm.Size = Vector3.new(2, 3, 2)
        Left_Arm.TopSurface = "Smooth"
        Left_Arm.BottomSurface = "Smooth"
        Left_Arm.Transparency = 0.7
        Left_Arm.CanCollide = false
        Left_Arm.CFrame = Player.Character["Left Arm"].CFrame *CFrame.new(2, 3, 2)
        Left_Arm.Parent = workspace
        Right_Arm.BrickColor = BrickColor.new("White")
        Right_Arm.Size = Vector3.new(2, 3, 2)
        Right_Arm.TopSurface = "Smooth"
        Right_Arm.BottomSurface = "Smooth"
        Right_Arm.Transparency = 0.7
        Right_Arm.CanCollide = false
        Right_Arm.CFrame = Player.Character["Right Arm"].CFrame *CFrame.new(2, 3, 2)
        Right_Arm.Parent = workspace
        Core.BrickColor = BrickColor.new("White")
        Core.Size = Vector3.new(3, 3, 2)
        Core.TopSurface = "Smooth"
        Core.BottomSurface = "Smooth"
        Core.Transparency = 0.7
        Core.CanCollide = false
        Core.CFrame = Player.Character["Torso"].CFrame *CFrame.new(3, 3, 2)
        Core.Parent = workspace
        Left_Leg.BrickColor = BrickColor.new ("White")
        Left_Leg.Size = Vector3.new(2, 3, 2)
        Left_Leg.TopSurface = "Smooth"
        Left_Leg.BottomSurface = "Smooth"
        Left_Leg.Transparency = 0.7
        Left_Leg.CanCollide = false
        Left_Leg.CFrame = Player.Character["Left Leg"].CFrame *CFrame(2, 3, 2)
        Left_Leg.Parent = workspace
        Right_Leg.BrickColor = BrickColor.new("White")
        Right_Leg.Size = Vector3.new(2, 3, 2)
        Right_Leg.TopSurface = "Smooth"
        Right_Leg.BottomSurface = "Smooth"
        Right_Leg.Transparency = 0.7
        Right_Leg.CanCollide = false
        Right_Leg.CFrame = Player.Character["RightLeg"].CFrame *CFrame(2, 3, 2)
        Right_Leg.Parent = workspace
        local weld = Instance.new("Weld")
        weld.part0 = Left_Arm
        weld.C0 = Left_Arm.CFrame:inverse()
        weld.part1 = script.Parent:FindFirstChild("Left Arm")       
    end
end

mouse.KeyDown:connect(onKeyDown)

and i get this error 21:59:16.900 - Players.kingalpha1.Backpack.LocalScript:49: attempt to call global 'CFrame' (a table value)

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Answered by
BlueTaslem 18071 Moderation Voter Administrator Community Moderator Super Administrator
10 years ago

The constructor for a new CFrame value is CFrame.new, just CFrame

i.e.,

-- Correct code:
... ["Left Leg"].CFrame *CFrame.new(2, 3, 2)

-- WRONG CODE
... ["Left Leg"].CFrame *CFrame(2, 3, 2)

The error is that you are using CFrame, which is a table, as a function (calling it).

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