Im trying to make a camping game (srry for bad scripting) and when i try to clone a player's character i just get an error. Here is my code
local talking = game.ReplicatedStorage.Values.talking talking.Changed:Connect(function() local character if game.Players:GetPlayerFromCharacter(game.Workspace:FindFirstChild(talking.Value)) then --if character is a player character = game.Players:GetPlayerFromCharacter(game.Workspace:FindFirstChild(talking.Value)) character.Archivable = true elseif not game.Players:GetPlayerFromCharacter(game.Workspace:FindFirstChild(talking.Value)) and game.Workspace:FindFirstChild(talking.Value) then --if character is a npc character = game.Workspace:FindFirstChild(talking.Value) end if character ~= nil then local charClone = character:Clone() print(charClone) end end)
so the weird thing is when i search for it people say to set the character's archivable to true but it still prints out nil.