Why cant i clone a player's character?
Im trying to make a camping game (srry for bad scripting) and when i try to clone a player's character i just get an error. Here is my code
01 | local talking = game.ReplicatedStorage.Values.talking |
02 | talking.Changed:Connect( function () |
04 | if game.Players:GetPlayerFromCharacter(game.Workspace:FindFirstChild(talking.Value)) then |
05 | character = game.Players:GetPlayerFromCharacter(game.Workspace:FindFirstChild(talking.Value)) |
06 | character.Archivable = true |
07 | elseif not game.Players:GetPlayerFromCharacter(game.Workspace:FindFirstChild(talking.Value)) and game.Workspace:FindFirstChild(talking.Value) then |
08 | character = game.Workspace:FindFirstChild(talking.Value) |
10 | if character ~ = nil then |
11 | local charClone = character:Clone() |
so the weird thing is when i search for it people say to set the character's archivable to true but it still prints out nil.