So this happens to some of my tools, they work perfectly in studio and don't do anything in game.
I checked the output in game via developer console and got nothing.
Here's my script:
local tool = script.Parent --The hopperbin which the script is in. local player = game.Players.LocalPlayer --The local player. (Make sure the script is a local script) local char = player.Character --The character of the player. local hum = char.Humanoid tool.Selected:connect(function(mouse) --Fires the function when the event is triggered. mouse.Button1Down:connect(function() --Fires the function when the event is triggered. if char:FindFirstChild("HumanoidRootPart") ~= nil and char.HumanoidRootPart:FindFirstChild("Fire") == nil then local f = Instance.new("Fire", char.HumanoidRootPart) f.Color = Color3.new(0.4) f.SecondaryColor = Color3.new(0, 0, 0) f.Heat = 0 f.Size = 0 char.Torso.Anchored = true while (f.Size < 9.9) do f.Size = f.Size + 0.2 wait(0.1) end wait(3) while wait(0.1) do f.Size = f.Size - 0.2 if f.Size == 2 then f:Destroy() char.Torso.Anchored = false end end end end) end)
Any help would be appreciated.