I have an error on line 29. which is script.Parent.ClickDetector.MouseClick:connect(onClick)
Please may you help me with this? Has there been an update or something?
My error is Attempt to connect failed: Passed value is not a function
This is the whole script:
debounce = false function raiseone() for i= 1,71 do script.Parent.DoorOne.CFrame = script.Parent.DoorOne.CFrame + Vector3.new(0,0.1,0) wait(0.02) end function raisetwo() for i= 1,71 do script.Parent.DoorTwo.CFrame = script.Parent.DoorTwo.CFrame + Vector3.new(0,0.1,0) wait(0.02) end function onClick() if debounce == false then debounce = true game.Workspace.BarDoor.BarButton.BrickColor = BrickColor.Red() spawn(raiseone) spawn(raisetwo) wait(25) game.Workspace.BarDoor.BarButton.BrickColor = BrickColor.Green() debounce = false end end end end script.Parent.ClickDetector.MouseClick:connect(onClick)
The issue here is purely do to lack of proper endings. If you note your first function (raiseone), it lacks an ending. There should be one ending to end the for-loop and one to end the function. Currently you only end the for-loop. That means the next function is created inside the first function, and the problem persists through this function too. And then you have a lot of ends at the bottom to catch up. Bad habit and certainly not what you aimed for!
The fix is simple - move the overflowing ends from the bottom to their respective positions.
debounce = false function raiseone() for i= 1,71 do script.Parent.DoorOne.CFrame = script.Parent.DoorOne.CFrame + Vector3.new(0,0.1,0) wait(0.02) end end function raisetwo() for i= 1,71 do script.Parent.DoorTwo.CFrame = script.Parent.DoorTwo.CFrame + Vector3.new(0,0.1,0) wait(0.02) end end function onClick() if debounce == false then debounce = true game.Workspace.BarDoor.BarButton.BrickColor = BrickColor.Red() spawn(raiseone) spawn(raisetwo) wait(25) game.Workspace.BarDoor.BarButton.BrickColor = BrickColor.Green() debounce = false end end script.Parent.ClickDetector.MouseClick:connect(onClick)