So is it the filterenabled that protects the game, or can I keep it off and just make all my scripts into localscripts?
Some of the stuff you make would require server sided, doubt EVERYTHING would be local scripted, but if you could make it then sure, do local script.
Put this script in ServerScriptStorage. It makes your game so people can't hack it. But if hackers get through this script then I don't know what script will.
workspace.FilteringEnabled = true workspace.Changed:connect(function() workspace.FilteringEnabled = true end)
Here is the full script I use but I really was just messing around and wanted to try stuff out. :3
workspace.FilteringEnabled = true workspace.Changed:connect(function() workspace.FilteringEnabled = true end) workspace.FilteringEnabled = true game.Players.PlayerAdded:connect(function() workspace.FilteringEnabled = true end) workspace.FilteringEnabled = true game.Players.PlayerRemoving:connect(function() workspace.FilteringEnabled = true end)