The error on line 20 = Attampt to index nil with setasync
I always hated data stores and i find them really hard so can u guys help me out
local DataStore = game:GetService("DataStoreService") local GameData DataStore:GetDataStore("Beta1") local baseStats = { Health = 100; Stamina = 50; Defence = 5; Damage = 10; Level = 1; Exp = 0; } function SaveData(Player,PlrStats) local dataToSave = {} warn("Saving ",Player," Data") for i,data in pairs(PlrStats:GetChildren()) do dataToSave[i] = data.Value end GameData:SetAsync(Player.UserId,dataToSave) warn("Data Saved") end game.Players.PlayerAdded:Connect(function(Player) local PlrStats = Instance.new("Folder",Player) PlrStats.Name = "DATA" local Health = Instance.new("NumberValue",PlrStats) Health.Name = "Health" Health.Value = baseStats.Health local Stamina = Instance.new("NumberValue",PlrStats) Stamina.Name = "Stamina" Stamina.Value = baseStats.Stamina local Defence = Instance.new("NumberValue",PlrStats) Defence.Name = "Defence" Defence.Value = baseStats.Defence local Damage = Instance.new("NumberValue",PlrStats) Damage.Name = "Damage" Damage.Value = baseStats.Damage local Level = Instance.new("NumberValue",PlrStats) Level.Name = "Level" Level.Value = baseStats.Level local EXP = Instance.new("NumberValue",PlrStats) EXP.Name = "EXP" EXP.Value = baseStats.EXP local plrSaves pcall(function() PlrStats = GameData:GetAsync(Player.UserId) end) if plrSaves then -- Player Has Data warn("Player Has Data") for i, data in pairs(PlrStats:GetChildren()) do data.Value = plrSaves[i] warn(data.name,":",data.value) end else warn("Player Has No Data") for i,data in pairs(PlrStats:GetChildren()) do data.Value = baseStats[i] print(data.name,":",data.Value) end end end) game.Players.PlayerRemoving:Connect(function(Player) local PlrStats = Player:WaitForChild("DATA") SaveData(Player,PlrStats) end)