I am making a piggy game but the folders locate themselves, this is the what the script looks like.
for _,i in pairs(game:GetService("Players"):GetPlayers()) do i.CharacterAppearanceId = 0 i:LoadCharacter() wait() i.Character.Humanoid.Health = 0 wait() i.Character:Remove() wait() i:LoadCharacter() end local rep = script.rep wait(1) for _, object in pairs(rep:GetChildren()) do -- this then gets rid of the folder newObject = object newObject.Parent = game.ReplicatedStorage end local work = script.work wait(1) for _, object in pairs(work:GetChildren()) do -- this then gets rid of the folder newObject = object newObject.Parent = game.Workspace end local gui = script.gui wait(1) for _, object in pairs(gui:GetChildren()) do newObject = object newObject.Parent = game.PlayerGui --edited location end local sscript = script.sscript wait(1) for _, object in pairs(sscript:GetChildren()) do newObject = object newObject.Parent = game.ServerScriptService end local sstorage = script.sstorage wait(1) for _, object in pairs(sstorage:GetChildren()) do newObject = object newObject.Parent = game.ServerStorage end game.Players.PlayerAdded:Connect(function(Plr) Plr.CharacterAppearanceId = 0 Plr:LoadCharacter() wait() Plr.Character.Humanoid.Health = 0 wait() Plr.Character:Remove() wait() Plr:LoadCharacter() local sound = script.Play wait(5) sound:Play() end)
The only thing that locates is the ReplicatedStorage and Workspace.
-Here is what it looks like in the studio.
https://ibb.co/BBYCwWx
-Here is what it looks like in game.
https://ibb.co/WcYmyk5
Thanks in advance!