local DataStoreService = game:GetService("DataStoreService") local DataStore = DataStoreService:GetDataStore("ObbyDataStore") game.Players.PlayerAdded:Connect(function(player) local data local success, errorMessage = pcall(function() data = DataStore:SetAsync(player.UserId.."-stage") end) if success then print("Success") if data then player.Team = game.Teams[data] else player.Team = game.Teams.Lobby end else print(errorMessage) player.Team = game.Teams.Lobby end player:LoadCharacter() end) game.Players.PlayerRemoving:Connect(function(player) local teamName = player.Team.Name local success, errorMessage = pcall(function() DataStore:SetAsync(player.UserId.."-stage",teamName) end) if success then print("All went well") else print(errorMessage) end end)
I followed this tutorial to save spawnpoints in my obby game but it does not work. Does anyone know why?
There are no errors in the output.