Hey there.
So I'm making a tool, that when activated, does damage to a player when the handle of the tool is touching him. I'm also trying to do it in a way that only a one hit is detected when you activate the tool so that the player doesn't die immediately.
But for some reason what happens is that the hits on a player are very rarely detected. Like sometimes it detects and sometimes it doesn't.
I'll be really glad if someone could help me.
Here is the script:
local tool = script.Parent local handle = tool.actualHandle local targetHumList = {} handle.Touched:Connect(function(part) if part.Parent:FindFirstChildWhichIsA("Humanoid") then local targetHum = part.Parent:WaitForChild("Humanoid") if targetHum and targetHum.Health > 0 and table.find(targetHumList, targetHum) == nil then table.insert(targetHumList, targetHum) targetHum:TakeDamage(10) end end end) tool.Activated:Connect(function() targetHumList = {} end)