Hello,
I have this script that is supposed to multiply the value of "SpeedLevel" (an int value) by 3 and add that to the player's WalkSpeed as soon as the player joins the game. The problem is that the datastore with the "SpeedLevel" is never done loading...
Here is my script, located in StarterScriptService.
game.Players.PlayerAdded:Connect(function(player) local Character = player.Character or player.CharacterAdded:Wait() local SpeedLevel = player.InfoFolder.SpeedLevel local WalkSpeed = Character.Humanoid.WalkSpeed print(SpeedLevel.Value) -- Prints 0, but if the datastore was fully loaded it would print 5 WalkSpeed = WalkSpeed + (SpeedLevel.Value*3) end)
Thank you!
this is the premium benefits code for people to get more walkspeed, max health, and jump power. this code only works for premium people but as you can see EnumMembershipType.None so now people with no member ship can use it.
local Players = game:GetService("Players") Players.PlayerAdded:connect(function(player)
if player.MembershipType == Enum.MembershipType.None then player.CharacterAdded:connect(function(char) local humanoid = char:findFirstChild ("Humanoid") if humanoid then humanoid.MaxHealth = 1000 humanoid.Health = humanoid.MaxHealth humanoid.WalkSpeed = 200 humanoid.JumpPower = 100 local confetti = Instance.new("Sparkles", char:findFirstChild("HumanoidRootPart")) end end) end
end)