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How to tween a whole floating model?

Asked by 3 years ago

I have a floating script for a skate model I did, but only one part is floating (the parent part, the board itself). Ive tried welding, using motor6D, anchoring ONLY the board and not the other parts of the skate/model... But nothing is working. Can anyone help me with this? This is the script I have so far:

local TweenService = game:GetService ("TweenService")

local board = workspace.skate2["board2"]

local tweeninfo = TweenInfo.new(
    0.9,
    Enum.EasingStyle.Linear,
    Enum.EasingDirection.Out,
    -1,
    true,

)

local NewPosition = board.Position + Vector3.new(0,3,0)

local tween = TweenService:Create (board, tweeninfo, {Position = NewPosition})

tween:Play()

skate2 = the model name board2 = the part/union name (Unioning is not an option bc i have parts with different materials and textures)

Thank you in advance

0
If I use this script in every part and union it will work, but its a lot of parts and I would like to optimize this using only one script H3ichou 2 — 3y
0
i think you should group them together and use a pair loop to make the code work for all parts in the model. CrypxticDoge 135 — 3y

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