Hello. I was wondering how I would be able to make a part have a "float" animation while being welded to a character. Here is how the summon looks like: https://gyazo.com/46dbb636e65fe6bf157f7dc6237e841e
I currently have this set up as a remote function, with a local and server script.
Here is the server script:
local summonevent = game.ReplicatedStorage:WaitForChild("SummonGrimoire") wait(1) local book = game.ReplicatedStorage.books.Grimoire1 summonevent.OnServerEvent:Connect(function(player, value) if value == true then book:Clone() local Character = player.Character local root = Character:WaitForChild("HumanoidRootPart") local weld = Instance.new("Weld",root) weld.Part0 = root weld.C0 = CFrame.new(1.8,0,-3) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) book.Parent = root weld.Part1 = book local animation = Character.Humanoid:LoadAnimation(script.Idle) animation:Play() print("True Input sent") elseif value == false then book.Parent = game.ServerStorage print("False input sent") end end)
Here is the local script:
local summonevent = game.ReplicatedStorage:WaitForChild("SummonGrimoire") local UIS = game:GetService("UserInputService") local summoned = false UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.Q then if summoned == false then summonevent:FireServer(true) summoned = true elseif summoned == true then summonevent:FireServer(false) summoned = false end end end )