So I'm working on an exit system that moves the camera to a spot when you click exit
My code right now:
script.Parent.MouseButton1Click:Connect(function() --// Main variables local variablestorage = script.Parent.Parent.Parent.Parent.DealerDetector.Main local campart2 = variablestorage.CamPart2.Value --// Tweening camera local TweenService = game:GetService("TweenService") local camera = workspace.CurrentCamera camera.CameraType = Enum.CameraType.Scriptable local tween = TweenService:Create(camera,TweenInfo.new(5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),{CFrame = CFrame.new(campart2.Position),Focus = CFrame.new(10, 0, 0)}) tween:Play() end)
This tweens it to the part, however the rotation is off, even though the front part of the object is facing the right way.
Here's what it looks like: https://gyazo.com/9e976fcade075fc1591e05f25bffaf91
Here's a image depicting how the parts are positioned: https://cdn.discordapp.com/attachments/718624178353340417/799670567526858792/unknown.png
Why does the rotation change? How do I fix it?