for i, plr in pairs(game.Players:GetPlayers()) do print('in the for!') if plr.IsRacing.Value == true then local jeep = 1 plr.Character.HumanoidRootPart.CFrame = jeeps[jeep].CFrame jeep += 1 else return end
So, I'm making a racing game and if a player's value is true, they get placed into the race. However, they still get teleported regardless of the value. Why?