After 2 players join session, Roundsystem script fails to accurately see whats inside Workspace causing dead servers due to the script not continuing to run.
I've tried pcall but that causes specific levels to repeatedly run.
This is where it errors out due to the fact that it cant see jack in workspace unless there's only 1 player in the server.: line 51
"game.Workspace.WorldPartsBin.AC:Remove() --Ends the game"
while true do wait(5) game.Workspace.Terrain:FillBlock(game.Workspace.MainMenu.WaterBlock.CFrame, game.Workspace.MainMenu.WaterBlock.Size, Enum.Material.Water) local Waiterio = game.Workspace.StartSpawn local m = math.random(1,1) local player = game.Players:GetPlayers() for i = 1, #player do msg = Instance.new("Message") msg.Parent = nil if m == 1 then wait(15) msg.Parent = game.Workspace msg.Text = "Choosing Game." wait(1) msg.Text = "The Game is..." wait(3) msg.Text = "Aquatic Conundrum" wait(2) msg.Text = "Loading Game" wait(1) msg.Text = "Warning: Sinking Sand" wait(1.5) msg:remove() for _,v in pairs(game.Players:GetPlayers())do game.Lighting.SunRays.Enabled = true game.Lighting.SunRays.Intensity = 0.152 game.Lighting.SunRays.Spread = 0.402 game.Lighting.Ambient = Color3.fromRGB(145, 144, 149) game.Lighting.Brightness = 2 game.Lighting.OutdoorAmbient = Color3.fromRGB(145, 144, 149) minutesAfterMidnight = 396 game.Lighting:SetMinutesAfterMidnight (minutesAfterMidnight) game.Lighting.GeographicLatitude = 339.8 game.Lighting.ExposureCompensation = 0.39 game.Lighting.FogColor = Color3.fromRGB(58, 69, 129) game.Lighting.FogEnd = 300 game.Lighting.FogStart = 30 game.Workspace.Skyboxes.AC:clone().Parent = game.Lighting game.Lighting.Levels.AC:clone().Parent = game.Workspace.WorldPartsBin script.Parent.ACRoundSystem.Disabled = false msg:remove() wait(45) for _, player in pairs(game.Players:GetChildren()) do local char = player.Character char.HumanoidRootPart.CFrame = Waiterio.CFrame char.HumanoidRootPart.Anchored = true char.HumanoidRootPart.Anchored = false script.Parent.ACRoundSystem.Disabled = true game.Workspace.WorldPartsBin.AC:Remove() --Ends the game game.Lighting.AC:Remove() --Removes Skybox game.Lighting.SunRays.Enabled = false game.Lighting.Ambient = Color3.fromRGB(73, 77, 86) game.Lighting.Brightness = 0 game.Lighting.OutdoorAmbient = Color3.fromRGB(73, 77, 86) minutesAfterMidnight = 1037 game.Lighting:SetMinutesAfterMidnight (minutesAfterMidnight) game.Lighting.GeographicLatitude = 343 game.Lighting.ExposureCompensation = 0 game.Lighting.FogEnd = 99999 game.Lighting.FogStart = 99999 wait(0.1) end end end