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Can I animate an object that is welded onto me?

Asked by 3 years ago

Hello there.

I am currently working on a Black Clover game, in which people have a "floating" magical book in front of them. I have made the script to make it so the book appears after pressing a certain key, but I am having trouble making the floating book animated while it is summoned. I have tried lerping, which didn't work, as well as utilizing an animation. However, none have worked. How would I go about doing this? (The floating book is not a tool, but I would consider it an instance) Here is the code:

local summonevent = game
ReplicatedStorage:WaitForChild("SummonGrimoire")
wait(1)
local book = game.ReplicatedStorage.books.Grimoire1

summonevent.OnServerEvent:Connect(function(player, value)
    if value == true then
        book:Clone()
        local Character = player.Character
        local root = Character:WaitForChild("HumanoidRootPart")
        local weld = Instance.new("Weld",root)
        weld.Part0 = root
        weld.C0 = CFrame.new(1.8,0,-3) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0))
        book.Parent = root
        weld.Part1 = book
        local animation = Character.Humanoid:LoadAnimation(script.Idle)
        animation:Play()


    elseif value == false then
        book.Parent = game.ServerStorage

        end
    end)

^^^^This is a server script. Here is the Local Script for your convenience.

local summonevent = game.ReplicatedStorage:WaitForChild("SummonGrimoire")
local UIS = game:GetService("UserInputService")
local summoned = false

UIS.InputBegan:Connect(function(input)
    if input.KeyCode == Enum.KeyCode.Q then
        if summoned == false then
            summonevent:FireServer(true)
            summoned = true

        elseif summoned == true then 
            summonevent:FireServer(false)
            summoned = false
        end



        end 
    end
)
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You CAN animate an object that is welded to you. Use Moon Animator or Blender to accomplish this. Moon Animator is simpler, but blender makes more good animations. Dovydas1118 1495 — 3y
0
^ You have to use a Motor6D instead of a weld though to be able to animate it. LeedleLeeRocket 1257 — 3y
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so what you are saying is, in the 1st script, instead of creating a weld instance, I should make a motor6d instance, and insert the animation into the scirpt as well? PolakBaller123 0 — 3y

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