Im having this issue: My notify script where its meant to pop up with this specific level up message which it does but once it does it just loops and loops . Its meant to fire each time a new level. help!
LevelNotify Script:
GUI:WaitForChild("LevelUp").Event:connect(function(lvl) if allow and Enabled.Value then allow = false Frame.Visible = false Label.Text = "LEVEL UP!" Level.Text = "NEW LEVEL!" local LVL_HUE = math.clamp(tonumber(lvl) or math.random(1, 10) * 100, 1, 1000) / 1000 * 0.8333333333333334 local color = Color3.fromHSV(LVL_HUE, 1, 1) for i, v in ipairs(Lines) do v.BackgroundColor3 = color v.BackgroundTransparency = 1 end for i, v in ipairs(Lines_LVL) do v.BackgroundColor3 = color v.BackgroundTransparency = 1 end Frame.Position = UDim2.new(0.5, 0, 0.45, 0) Label.TextTransparency, Level.TextTransparency = 1, 1 Label.TextColor3, Level.TextColor3 = color, color animateGUI() allow = true end end)
THE script where i fire the xp notification:
function LevelNotify(lvl) Player.PlayerGui.LevelNotify.LevelUp:Fire(lvl) end function onLevelUp(lvl) Info.XP.Bar.Level.Text = "LEVEL "..lvl setLevel(lvl) end Database.Notify.OnClientEvent:connect(function(action,...) local vars = {...} if action == "new tp" then sfx("tick") onPointsAdded(vars[1]) elseif action == "new level" then sfx("tick") onLevelUp(vars[1]) LevelNotify(vars[1]) elseif action == "new xp" then sfx("tick") onXPChange(vars[1]) end end) onLevelUp(sendControl("get level")) onPointsAdded(sendControl("get tp")) onXPChange(sendControl("get xp"))
All i need is for it to stop looping and only fire when u hit "new level".
Maybe try adding some kind of system, something like this:
local SlowDown = 1 if SlowDown == 1 then SlowDown = 0 -- Event here end
I'm not sure but this may help to not trigger it twice, and if you're going to have it fire more than once you're going to have to reset SlowDown to 1after the event is fired. It's my best guess as to what is happening.
Try Disabling the script like this
game.Workspace.YOUR PART LOCATION.YOUR PART.Touched:Connect(function(hit) if game.Players:GetPlayerFromCharacter(hit.Parent) then game.ReplicatedStorage.YOUR EVENT HERE:FireClient(game.Players:GetPlayerFromCharacter(hit.Parent)) script.Parent.Disabled = true wait(5) script.Parent.Disabled = false end end)