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How Do I Script/Fix Manofthelols guns?

Asked by 5 days ago
Edited 5 days ago

Hi, There to anyone who is reading this if you know manofthelol he makes these old fps guns which broke due to the roblox scripts update and etc, when i realised these guns had broke i had a attempt to fix them and only one gun that i fixed works a M4A1 Heres the script to it and it works fully but when i tried to convert it to the other manofthelols guns it does not work and the bullets travel far away from me and doesnt hit the target at all! please check the bullet script as i tried a attempt to fix it

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Answered by 5 days ago
Edited 5 days ago



Bullet Script 

ball = script.Parent damage = math.random(10,20) local hitt = false HitSound = Instance.new("Sound") HitSound.Name = "HitSound" HitSound.SoundId = "http://www.roblox.com/asset/?id=11945266" HitSound.Pitch = .8 HitSound.Volume = 1 HitSound.Parent = ball function onTouched(hit) if hit.Parent:findFirstChild("ForceField") ~= nil then return end if hit.CanCollide == false and hit.Parent:findFirstChild("Humanoid") == nil then return end if hit.Parent.className == "Hat" and hitt == false then hitt = true hit:BreakJoints() hit.Velocity = ball.Velocity hit.Parent.Parent = game.Workspace end if hit:findFirstChild("Metal") ~= nil and hitt == false then hitt = true for i = 1,math.random(1,3) do local j = Instance.new("Part") j.formFactor = "Plate" j.Size = Vector3.new(1,.4,1) j.BrickColor = BrickColor.new("Bright yellow") j.CanCollide = false j.Velocity = Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) j.CFrame = script.Parent.CFrame j.Parent = game.Workspace end end local humanoid = hit.Parent:findFirstChild("Humanoid") if humanoid ~= nil and hitt == false then hitt = true tagHumanoid(humanoid) if hit.Name == "Head" then humanoid.Health = humanoid.Health - damage * 2 elseif hit.Name == "Torso" then humanoid.Health = humanoid.Health - damage * 1.5 else humanoid.Health = humanoid.Health - damage end wait(.2) untagHumanoid(humanoid) end if hitt == true then HitSound:play() ball.Parent = nil end end function tagHumanoid(humanoid) -- todo: make tag expire local tag = ball:findFirstChild("creator") if tag ~= nil then local new_tag = tag:clone() new_tag.Parent = humanoid end end function untagHumanoid(humanoid) if humanoid ~= nil then local tag = humanoid:GetChildren() for i = 1, #tag do if tag[i].Name == "creator" then tag[i]:remove() end end end end connection = ball.Touched:connect(onTouched) while true do wait(.01) if damage < 0 then break else damage = damage - .2 end end ball.Parent = nil
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