Here's a demonstration of what I mean. https://gyazo.com/57250a79a320571f62150b4ea4c10c06
The character isn't supposed to look back like this when the camera goes down on the gif. The character should keep on looking forward to the mouse.
It might be more apparent with my code and well obviously here it is:
local tool = script.Parent local camera = game:GetService("Workspace").CurrentCamera local runService = game:GetService("RunService") local plr = game:GetService("Players").LocalPlayer local char = plr.Character or plr.CharacterAdded:Wait() local toolActivated = false local mouse = plr:GetMouse() local UserInputService = game:GetService("UserInputService") local BodyGyro = Instance.new("BodyGyro") local HumanoidRootPart = char:WaitForChild("HumanoidRootPart") local humanoid = char:WaitForChild("Humanoid") BodyGyro.MaxTorque = Vector3.new(100000000, 100000000, 100000000) BodyGyro.D = 200 BodyGyro.P = 12000 tool.Activated:Connect(function() toolActivated = true end) tool.Deactivated:Connect(function() toolActivated = false BodyGyro.Parent = nil end) runService.RenderStepped:Connect(function() if humanoid.Health > 0 and toolActivated then BodyGyro.Parent = HumanoidRootPart local HRPpos = HumanoidRootPart.Position BodyGyro.CFrame = CFrame.new(HRPpos, Vector3.new(mouse.Hit.Position.x, HRPpos.y, mouse.Hit.Position.z)) -- Make the HumanoidRootPart face the direction of the mouse cursor through a BodyGyro. end end) humanoid.Died:Connect(function() BodyGyro:Destroy() end)
As you can see, I have a CFrame.new coming from the BodyGyro.Parent part. I realise that I need to add something to the CFrame.new part so that this does not occur, but I don't know what I have to add there.
Any idea what I must put there?