I've asked over and over again but still no answer, so i decided to make an entirely new script and made it a module. (Ofc some are not made by me since i'm trash at modeling. Basically it's a stand script, here it is. require(4902600443)("Stand Name", "DONTGIMMEUSELESS"). I know how to use it in roblox, which you just put this in the console and execute it, but the problem is i have to do it manually and when somebody else joins my server, i have to do it manually which is annoying, plus when I'm not in the server they won't be able to use it.
require(4902600443)("TWOH", "DONTGIMMEUSELESS")---The username.
How do i use THE require script? My plan is to make it that it auto launches when i join the game(not for everybody, only me and my friends.)
require(4902600443)("Stand Name, "IcyMicro")
require(4902600443)("Stand Name", "DONTGIMMEUSELESS")
require(4902600443)("Star Platinum", "XxMast3rG4m3rxX")
require(4902600443)("King Crimson", "justinfortnite125")
Make a server script and put it in ServerScriptService.
local friends = { --make a table of your friends' ids 440201844, 1845082812, 1101725997, 1799468153 } local stands = { --make a table of the stands corresponding to the id in the above table "WS", "TW", "SP", "KC" } game:GetService("Players").PlayerAdded:Connect(function(player) --detect when a player joins the server for key,friend in pairs(friends) do --go through the friends table if player.UserId == friend then --if the player is your friend then require(4902600443)(stands[key],player.Name) end end end)