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What is the difference between Lighting and ServerStorage?

Asked by 10 years ago

Okay, so I read on the wiki that ServerStorage and ReplicatedStorage are meant to replace Lighting.

What are the benefits of using then instead of Lighting?

What's really the difference between them?

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The difference between them is that Lighting isn't meant to hide/store parts (it wasn't designed to) where ServerStorage is. However, I don't trust it and I still use Lighting. nate890 495 — 10y

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Answered by 10 years ago

Lighting is meant to be a service that controls game lighting and environment settings. It shouldn't contain anything.

ServerStorage is a service which is for storing objects on the server. Objects in ServerStorage do not replicate to the client, meaning you can only access them from within a Script, not a LocalScript.

ReplicatedStorage is a service which is for storing objects on the server and are replicated to the client. This means that you can access objects in ReplicatedStorage from both a LocalScript and a Script.

Storing things like different maps and tools are good to be in ServerStorage, because it doesn't lag up the client by replicating them over the network.

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