Everything loads like it should but...
after loads at 50% its someways errors. :/??? Umm I have tryed a lot of different codes for it but nothing worked yet.
Output = { 10:19:06.511 - ServerScriptService.Map:103: attempt to call a nil value 10:19:06.512 - Stack Begin 10:19:06.513 - Script 'ServerScriptService.Map', Line 103 - global LoadMap 10:19:06.514 - Script 'ServerScriptService.Map', Line 138 10:19:06.514 - Stack End }
(Its a HUGE
map) I believe the error is when it trying to find the Gui again and cant because of the Map Generaton lag.
Settings={ MapLoad={ ['Map1']={Loaded=true,Pos=game.ServerStorage.Maps['Map1']}; ['Map2']={Loaded=false,Pos=game.ServerStorage.Maps['Map2']}; ['Map3']={Loaded=false,Pos=game.ServerStorage.Maps['Map3']}; ['Map4']={Loaded=false,Pos=game.ServerStorage.Maps['Map4']}; ['Map5']={Loaded=false,Pos=game.ServerStorage.Maps['Map5']}; ['Map6']={Loaded=false,Pos=game.ServerStorage.Maps['Map6']}; ['Map7']={Loaded=false,Pos=game.ServerStorage.Maps['Map7']}; ['Map8']={Loaded=false,Pos=game.ServerStorage.Maps['Map8']}; }; --------------- ['ToggleMusic']=true; --------------------- ['Baned']={ --Dont ask lol }; ['GamePass']={ ['Tips']=176040344; ['Vip']=176040913; }; ['QuickLoad']={ 134351045; 133452074; 159770009; 153851899; 145516026; 144938735; 180243088; 143382469; 177259535; 148101943; 154090296; }; ['Sounds']={ ['Error']=134351045; ['Lose']=133452074; ['Win']=159770009; ['Lobby']=153851899; ['S1']=145516026; ['S2']=144938735; ['S3']=180243088; ['S4']=143382469; ['S5']=177259535; ['S6']=148101943; ['S7']=154090296; ['S8']=131064127; }; ['Tools']={ Ak47=game:GetService('ServerStorage')['AK47']; MachineGun=game:GetService('ServerStorage')['Sub Machine Gun']; Knife=game:GetService('ServerStorage')['Blade']; Shotgun=game:GetService('ServerStorage')['Dual Shotguns']; FlashLight=game:GetService('ServerStorage')['Flashlight']; MainGun=game:GetService('ServerStorage')['9mm']; }; ['Services']={ Load=game:GetService("ContentProvider"); Pass=game:GetService("GamePassService"); Storage=game:GetService("ServerStorage"); Pack=game:GetService("Backpack"); Http=game:GetService("HttpService"); Teams=game:GetService("Teams"); TP=game:GetService("TeleportService"); }; }; for _, assetId in pairs(Settings.QuickLoad) do Settings.Services.Load:Preload("http://www.roblox.com/asset/?id=" .. assetId) end game.Players.PlayerAdded:connect(function(Plr) if Plr.Name==(Settings.Baned)[Plr.Name] then wait() Plr:Kick() end end) function NewSound(Txt) game.workspace.Sound:Pause() wait() game.workspace.Sound.SoundId=('rbxassetid://'..Txt) wait() game.workspace.Sound.Looped=true wait() game.workspace.Sound:Play() end function GuiNote(Txt) for _, Plr in pairs(game.Players:GetPlayers()) do local gui=Plr:FindFirstChild('PlayerGui') wait() gui.Note.Frame.TextLabel.Text=(Txt) end end function LoadTools() for _, Plr in pairs(game.Players:GetPlayers()) do if (Settings['Services']).Pass:PlayerHasPass(Plr,Settings.GamePass.Vip) then Settings.Tools.Knife:Clone().Parent=(Plr:FindFirstChild("Backpack")) wait() Settings.Tools.Ak47:Clone().Parent=(Plr:FindFirstChild("Backpack")) wait() Settings.Tools.Shotgun:Clone().Parent=(Plr:FindFirstChild("Backpack")) wait() Settings.Tools.MachineGun:Clone().Parent=(Plr:FindFirstChild("Backpack")) wait() Settings.Tools.FlashLight:Clone().Parent=(Plr:FindFirstChild("Backpack")) Settings.Tools.MainGun:Clone().Parent=(Plr:FindFirstChild("Backpack")) elseif (Settings['Services']).Pass:PlayerHasPass(Plr,Settings.GamePass.Tips) then Settings.Tools.Knife:Clone().Parent=(Plr:FindFirstChild("Backpack")) wait() Settings.Tools.FlashLight:Clone().Parent=(Plr:FindFirstChild("Backpack")) Settings.Tools.MainGun:Clone().Parent=(Plr:FindFirstChild("Backpack")) else Settings.Tools.MainGun:Clone().Parent=(Plr:FindFirstChild("Backpack")) end end end function GetTeleport() for _, Plr in pairs(game.Players:GetPlayers()) do if (Settings['MapLoad']).Map1.Loaded==true then Plr.Character:MoveTo(Vector3.new(2919.851, 933.93, -660.829)) elseif (Settings['MapLoad']).Map2.Loaded==true then Plr.Character:MoveTo(Vector3.new(3112.31, 794.92, -489.69)) elseif (Settings['MapLoad']).Map3.Loaded==true then Plr.Character:MoveTo(Vector3.new(2896.31, 859.66, -741.727)) elseif (Settings['MapLoad']).Map4.Loaded==true then Plr.Character:MoveTo(Vector3.new(2764.62, 833.48, -424.78)) elseif (Settings['MapLoad']).Map5.Loaded==true then Plr.Character:MoveTo(Vector3.new(2210.21, 855.11, -566.4)) elseif (Settings['MapLoad']).Map6.Loaded==true then Plr.Character:MoveTo(Vector3.new(2205.61, 888.18, -478.27)) elseif (Settings['MapLoad']).Map7.Loaded==true then Plr.Character:MoveTo(Vector3.new(2811, 927.15, -274.78)) elseif (Settings['MapLoad']).Map8.Loaded==true then Plr.Character:MoveTo(Vector3.new(2743.25, 1003.48, -232.06)) end end end function LoadMap() GuiNote('Loading Map..[0%]') wait(1) GuiNote('Loading Map..[10%]') wait(1) GuiNote('Loading Map..[15%]') wait(1) GuiNote('Loading Map..[50%]') if (Settings['MapLoad']).Map1.Loaded==true then LoadTools() NewSound(Settings.Sounds.S1) (Settings['MapLoad']).Map1.Pos:clone().Parent=(workspace) else end if (Settings['MapLoad']).Map2.Loaded==true then LoadTools() NewSound(Settings.Sounds.S2) (Settings['MapLoad']).Map2.Pos:clone().Parent=(workspace) else end if (Settings['MapLoad']).Map3.Loaded==true then LoadTools() NewSound(Settings.Sounds.S3) (Settings['MapLoad']).Map3.Pos:clone().Parent=(workspace) else end if (Settings['MapLoad']).Map4.Loaded==true then LoadTools() NewSound(Settings.Sounds.S4) (Settings['MapLoad']).Map4.Pos:clone().Parent=(workspace) else end if (Settings['MapLoad']).Map5.Loaded==true then LoadTools() NewSound(Settings.Sounds.S5) (Settings['MapLoad']).Map5.Pos:clone().Parent=(workspace) else end if (Settings['MapLoad']).Map6.Loaded==true then LoadTools() NewSound(Settings.Sounds.S6) (Settings['MapLoad']).Map6.Pos:clone().Parent=(workspace) else end if (Settings['MapLoad']).Map7.Loaded==true then LoadTools() NewSound(Settings.Sounds.S7) (Settings['MapLoad']).Map7.Pos:clone().Parent=(workspace) else end if (Settings['MapLoad']).Map7.Loaded==true then LoadTools() NewSound(Settings.Sounds.S8) (Settings['MapLoad']).Map8.Pos:clone().Parent=(workspace) else end wait(1) GuiNote('Loading Map..[75%]') wait(1) GuiNote('Loading Map..[75%]') wait(1) GuiNote('Loading Map..[85%]') wait(1) GuiNote('Loading Map..[100%]') wait(1) GuiNote('[Teleporting..]') wait() GetTeleport() end function LoadSync(Txt) print((Settings['Services']).Http:GetAsync(Txt)) end function Respawn() for _, Plr in pairs(game.Players:GetPlayers()) do Plr:LoadCharacter() end end game.Players.PlayerAdded:connect(function() NewSound(Settings.Sounds.Lobby) wait() GuiNote('Waiting for Assets To Load...') if game.workspace:WaitForChild('Sound') and game.ServerStorage:WaitForChild('Maps') and game.StarterGui:WaitForChild('DoorOpener') and game.StarterGui:WaitForChild('Note') and game.StarterGui:WaitForChild('Time') then wait(7) GuiNote('Starting Game...[5]') wait(1) GuiNote('Starting Game...[4]') wait(1) GuiNote('Starting Game...[3]') wait(1) GuiNote('Starting Game...[2]') wait(1) GuiNote('Starting Game...[1]') wait(1) GuiNote('Starting Game...[0]') wait() LoadMap() else end end)