rs = game:GetService("ReplicatedStorage") ss = game:GetService("ServerStorage") local tweenservice = game:GetService("TweenService") rs.RemoteEvents.FireAnigilation.OnServerEvent:Connect(function(player, Mouse) local char = player.Character local hum = char:WaitForChild("Humanoid") local pposX = char.UpperTorso.Position.X local pposY = char.UpperTorso.Position.Y local pposZ = char.UpperTorso.Position.Z print(pposX,pposY,pposZ) pposY = pposY + 10 local core = rs.FireAnigilation.core:Clone() core.Parent = workspace core.Position = Vector3.new(pposX,pposY,pposZ) local velocity = Instance.new("BodyVelocity", core) velocity.MaxForce = Vector3.new(5000,5000,5000) velocity.Velocity = CFrame.new(core.Position, Mouse).LookVector * 100 end)
WHYYYY? When ball is small, fireball is working but when fireball is big, he doesn't work(((