I am wanting to randomly generate EVERY players face decal I have this script but I don't know how to locate all the players and change their face.
while wait(.7) do success = false pcall(function() id = math.random(1, 1000000000) if game.MarketplaceService:GetProductInfo(id).AssetTypeId==1 then success = true end end) if success then game.Players.ALLPLAYERS.Head.decal.Texture = "rbxassetid://"..id script.Parent.Text = "rbxassetid://"..id print ("rbxassetid://"..id) end end
On line 7 is where I need help. Thanks -gr3uh
local FaceIds = { -- Just insert new Face Ids that you want to add into the random face's. 5646474823, 5303681402 } --[[ Example of more local FaceIds = { 5646474823, 5303681402, 5646474823, 5303681402, 5646474823, 5303681402 } ]] local rng = Random.new() -- Define the random variable so we can choose a random face game.Players.PlayerAdded:Connect(function(player) -- Wait for player to be added player.CharacterAdded:Connect(function(character) -- Wait for players character. This will fire everytime a player dies. repeat wait() until character.Head ~= nil -- Wait for players head local head = character:WaitForChild("Head") -- Define head local face = head:WaitForChild("face") -- Define face local facetotake = FaceIds[rng:NextInteger(1,#FaceIds)] -- Choose a random face from the FaceIds table. face.Texture = "rbxassetid://".. facetotake -- Set players face to the random face. end) end) wait(15) -- If you want to change faces after players are already joined, and not as they join, you can iterate through the children of players and do it that way local function ChangeFaces() -- Create a function that we can just call later for i,v in pairs(game.Players:GetChildren()) do -- Iterate through all players, applying below code to each one. if v.Character then -- Make sure players character actually exists first local head = v.Character:WaitForChild("Head") local face = head:WaitForChild("face") local facetotake = FaceIds[rng:NextInteger(1,#FaceIds)] face.Texture = "rbxassetid://".. facetotake end end end -- Now on your line 7 if success then ChangeFaces() end