local Players = game:GetService("Players")
local function playerAdded(player) player.CharacterAppearanceLoaded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid")
-- save hats for later local accessories = {} for _, accessory in pairs(humanoid:GetAccessories()) do table.insert(accessories, accessory:Clone()) end -- remove hats humanoid:RemoveAccessories() wait(5) -- make sure the player still exists, and has the same character if player and player.Character and player.Character == character then local humanoid = character:FindFirstChildOfClass("Humanoid") if humanoid:GetState() ~= Enum.HumanoidStateType.Dead then -- give back the hats for _, accessory in pairs(accessories) do humanoid:AddAccessory(accessory) end end end accessories = nil end)
end
-- get existing players for _, player in pairs(Players:GetPlayers()) do playerAdded(player) end -- listen for new players Players.PlayerAdded:Connect(playerAdded)
--By elijahhtown