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How to Make Auto Accesories Remover? (Put in PlayerStarterScripts)

Asked by 4 years ago

local Players = game:GetService("Players")

local function playerAdded(player) player.CharacterAppearanceLoaded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid")

    -- save hats for later
    local accessories = {}
    for _, accessory in pairs(humanoid:GetAccessories()) do 
        table.insert(accessories, accessory:Clone())
    end

    -- remove hats
    humanoid:RemoveAccessories()

    wait(5)

    -- make sure the player still exists, and has the same character
    if player and player.Character and player.Character == character then
        local humanoid = character:FindFirstChildOfClass("Humanoid")
        if humanoid:GetState() ~= Enum.HumanoidStateType.Dead then
            -- give back the hats
            for _, accessory in pairs(accessories) do 
                humanoid:AddAccessory(accessory)
            end
        end
    end

    accessories = nil
end)

end

-- get existing players for _, player in pairs(Players:GetPlayers()) do playerAdded(player) end -- listen for new players Players.PlayerAdded:Connect(playerAdded)

--By elijahhtown

0
Please provide more context. Is this script not working? deeskaalstickman649 475 — 4y

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