Hello, I tried to make it so that if you say “nad is sus” I get flinged. When I said “nad is sus” in the chat, I didn’t get flinged. There was no error. Here’s the script:
game.Players.yariel19831.Chatted:Connect(function(msg) if MSG == "nad is sus" then local m = Instance.new("Message",game.Workspace) local OriginalForce = game.Workspace.Naderssrr.HumanoidRootPart:GetMass() m.Text = " " wait() power = 50000 local bambam = Instance.new("BodyThrust") bambam.Parent = game.Workspace.Naderssrr.HumanoidRootPart bambam.Force = Vector3.new(power,0,power) bambam.Location = game.Workspace.Naderssrr.HumanoidRootPart.Position game.Workspace.Naderssrr.Humanoid.Sit = true local bodyForce = Instance.new('BodyForce', game.Workspace.Naderssrr.HumanoidRootPart) bodyForce.Name = 'NoGravity' bodyForce.force = Vector3.new(0, OriginalForce, 0) wait(0.3) wait(2) -- WARNING: Be sure to make this a Script and place it in Workspace if you want it to work! local sound = Instance.new("Sound") sound.Name = "Sound" sound.SoundId = "http://www.roblox.com/asset/?id=5763626926" -- Song ID at end. sound.Volume = 10 -- Derp (I have quality speakers you might need to change this.) sound.Pitch = 1 --Speed of Playback. sound.Looped = true sound.archivable = false sound.Parent = game.Workspace wait() sound:play() wait() m.Text = "N" wait(0.1) m.Text = "Na" wait(0.1) m.Text = "Nad" wait(0.1) m.Text = "Nade" wait(0.1) m.Text = "Nader" wait(0.1) m.Text = "Naders" wait(0.1) m.Text = "Naderss" wait(0.1) m.Text = "Naderssr" wait(0.1) m.Text = "Naderssrr" wait(0.1) m.Text = "Naderssrr w" wait(0.1) m.Text = "Naderssrr wa" wait(0.1) m.Text = "Naderssrr was" wait(0.1) m.Text = "Naderssrr was e" wait(0.1) m.Text = "Naderssrr was ej" wait(0.1) m.Text = "Naderssrr was eje" wait(0.1) m.Text = "Naderssrr was ejec" wait(0.1) m.Text = "Naderssrr was eject" wait(0.1) m.Text = "Naderssrr was ejecte" wait(0.1) m.Text = "Naderssrr was ejected" wait(0.1) m.Text = "Naderssrr was ejected." wait(0.1) sound:Remove() wait(2) m.Text = "Naderssrr was ejected. 1 impostor still remain." wait(2) m.Text = " " wait(0.7) m:remove() end end)
Please help me. I feel like I’m in absurd when scripts doesn’t execute.
The first thing I can see is that you didn't write "msg" in lowercase like in your chatted event, consider changing that to "msg" instead of "MSG".
Like this:
game.Players.yariel19831.Chatted:Connect(function(msg) if msg == "nad is sus" then -- run your code here
Also, you don't need to write the message and wait 0.1 seconds.
Instead, use a for loop and use string.sub() to display the message.
Like this:
sound.Parent = game.Workspace local messageToDisplay = "Naderssrr was ejected." wait() for i = 1, #messageToDisplay, 1 do m.Text = string.sub(messageToDisplay, 1, i) sound:Play() wait(0.1) end wait(0.1) sound:Remove() wait(2) m.Text = "Naderssrr was ejected. 1 impostor still remains." wait(2) m.Text = "" wait(0.7) m:Remove()
So your final script should look a bit like this:
game.Players.yariel19831.Chatted:Connect(function(msg) if msg == "nad is sus" then local m = Instance.new("Message",game.Workspace) local OriginalForce = game.Workspace.Naderssrr.HumanoidRootPart:GetMass() m.Text = " " wait() power = 50000 local bambam = Instance.new("BodyThrust") bambam.Parent = game.Workspace.Naderssrr.HumanoidRootPart bambam.Force = Vector3.new(power,0,power) bambam.Location = game.Workspace.Naderssrr.HumanoidRootPart.Position game.Workspace.Naderssrr.Humanoid.Sit = true local bodyForce = Instance.new('BodyForce', game.Workspace.Naderssrr.HumanoidRootPart) bodyForce.Name = 'NoGravity' bodyForce.force = Vector3.new(0, OriginalForce, 0) wait(0.3) wait(2) -- WARNING: Be sure to make this a Script and place it in Workspace if you want it to work! local sound = Instance.new("Sound") sound.Name = "Sound" sound.SoundId = "http://www.roblox.com/asset/?id=5763626926" -- Song ID at end. sound.Volume = 10 -- Derp (I have quality speakers you might need to change this.) sound.Pitch = 1 --Speed of Playback. sound.Looped = true sound.archivable = false sound.Parent = game.Workspace local messageToDisplay = "Naderssrr was ejected." wait() for i = 1, #messageToDisplay, 1 do m.Text = string.sub(messageToDisplay, 1, i) sound:Play() wait(0.1) end wait(0.1) sound:Remove() wait(2) m.Text = "Naderssrr was ejected. 1 impostor still remains." wait(2) m.Text = "" wait(0.7) m:Remove() end end)