First of all, this isn't a request. All I need is hints, or links to the wiki.
I'm currently working on a part of my game where a monster would teleport to the player and look at him (more like a jumpscare). I've got the teleporting part implemented, but whenever the monster teleports to a player he would be looking in a different direction, is there a way I could rotate the whole model to face him when he has teleported? All suggestions are appreciated! Thank you!
This is rather difficult to truly code in. If you want the fully coded way, then I can try to help, however, the next way is the "shortcut".
The way that I usually do it is place a RocketPropulsion
into the model, and whenever it's teleported, Fire()
it, and after about a second, Abort()
it. Change TurnP
to match however fast you want it to turn. Make sure that all of the factors affecting speed are 0.