Here is the code where the error is
for i,v in pairs(SortedTributes) do --I have the table already announce("District "..i..": "..v[1].Name..", and "..v[2].Name.."!") wait(1) end
Here is the full code
--[[{Tables}]] local reaped = {} local tributes = {} local tributesDead = {} local tributesAlive = {} SortedTributes = {{},{},{},{},{},{},{},{},{},{},{},{},{}} ----------------------------------------------------- --[[{Variables}]] local previousVictor = "No One!" local arenaBiome = "???" local stage = "???" local num = game.Players.NumPlayers local min_players = 2 local asset = "http://roblox.com/asset/?id=" localbadge = game:GetService("BadgeService") local year = 1 local center = CFrame.new(0, 6.99, 0) ---------------------------------------------------- --[[{Leaderstats}]] game.Players.PlayerAdded:connect(function(plr) local gui = game.ReplicatedStorage.Announce:Clone(); gui.Parent = plr.PlayerGui local ov = Instance.new("ObjectValue", plr); ov.Name = "leaderstats" local wins = Instance.new("NumberValue", ov); wins.Name = "Wins" local nv =Instance.new("NumberValue",ov); nv.Value = 0; nv.Name="SP" end) --------------------------------------------------- --[[{Side functions}]] function Cannon() script.Cannon:Play() end function Anthem() game.Workspace.PanemAnthem:Play() end function Updates() local updates = game.Workspace.Lobby:FindFirstChild("Updates") --[[Properties]]-- --Velocity edits updates.BodyAngularVelocity.angularvelocity = Vector3.new(0, 1, 0) updates.BodyAngularVelocity.maxTorque = Vector3.new(4000, 4000, 4000) updates.BodyAngularVelocity.P = 1250 --Position edits updates.BodyPosition.D = 1250 updates.BodyPosition.maxForce = Vector3.new(400000, 400000, 400000) updates.BodyPosition.P = 10000 updates.BodyPosition.position = Vector3.new(5.833, 458.752, 7.948) --[[Printing]]-- print("The Update's position is Good!") end function CreatePeds() local peds = Instance.new("Model", game.Workspace); peds.Name = "Pedestals" for i = 1,24,1 do local p = Instance.new("Part", peds) p.Anchored = true p.Locked = true p.Size = Vector3.new(6,1,6) p.BrickColor = BrickColor.new("Mid gray") p.Name = ("Ped"..i) p.TopSurface = "SmoothNoOutlines" p.BottomSurface = "SmoothNoOutlines" p.CFrame = center*CFrame.Angles(0, i/24*math.pi, 0)*CFrame.new(-115, -0.8, 0) Instance.new("CylinderMesh", p) local pa = p:Clone() pa.Parent = p pa.Locked = true pa.Name = "PedPart" pa.TopSurface = "SmoothNoOutlines" pa.BottomSurface = "SmoothNoOutlines" pa.Size = Vector3.new(5,2,5) pa.CFrame = center*CFrame.Angles(0, i/24*math.pi, 0)*CFrame.new(-115, -1, 0) pa.BrickColor=BrickColor.new("Dark stone grey") wait(0.1) end end function announce(text) game.Workspace.Announcement.Value = text print("Announcement: "..text) end ------------------------------------------------------------------ --{[[Main game functions]]} Updates() CreatePeds() --[[Announcing]] while wait() do if game.Players.NumPlayers < 2 then announce("Need 1 More Player to Start!") wait(3) announce("Invite Some Friends!") wait(3) --Specifying years elseif game.Players.NumPlayers >= 2 then game.Workspace.GameStatus.Value = "Reaping" local lastdig = tostring(year):sub(tostring(year):len()) if lastdig == "1" then year = (tostring(year).."st") elseif lastdig == "2" then year = (tostring(year).."nd") elseif lastdig == "3" then year = (tostring(year).."rd") elseif lastdig >= "4" or lastdig == "0" then year = (year.."th") end --Anouncing announce("Welcome to the "..year.." Annual Hunger Games!") wait(3) announce("And May the odds be ever in your Favor!") wait(3) announce("Tributes are being Reaped...") wait(3) announce("") break end end --[[Waiting]] repeat wait() until game.Workspace.Announcement.Value == "" --[[Reaping]] game.Workspace.Start.Value = true if game.Workspace.Start.Value == true then print("Starting the "..year.." Annual Hunger Games!") --Main reaping if game.Players.NumPlayers > 24 then for i = 1,24 do local plrs = game.Players:GetPlayers() local ranPlayer = (plrs[math.random(1,#plrs)]) for a,b in pairs(tributes) do if b.Name ~= ranPlayer.Name then table.insert(tributes,ranPlayer) else repeat ranPlayer = plrs[math.random(1,#plrs)] until ranPlayer.Name ~= b.Name table.insert(tributes,ranPlayer) end end end else for a,b in pairs(game.Players:GetPlayers()) do table.insert(tributes,b) end end --Inserting values for i,v in pairs(tributes) do stat = Instance.new("StringValue", v); stat.Value = "Tribute" end --Grouping tributes local currentTab = 1 local seminum = 0 for i,v in pairs(tributes) do seminum = seminum + 1 if seminum == 3 then seminum = 0 currentTab = currentTab + 1 end table.insert(SortedTributes[currentTab],v) end --Announcing tributes for i,v in pairs(SortedTributes) do announce("District "..i..": "..v[1].Name..", and "..v[2].Name.."!") wait(1) end --Teleporting tributes Anthem() for i,v in pairs(tributes) do v.Character.Torso.CFrame = CFrame.new(game.Workspace.Pedestals:FindFirstChild("Ped"..i).Position + Vector3.new(0,3,0)) end end