I was trying to script a code that teleports players to a certain area when a timer finishes, and from nowhere, when I call the function minutes() its says: Attempt to call a number value.
Please help me.
local timerREM = game.ReplicatedStorage.Timer_RemoteEvent local Totaltime = {00, 10} -- For changing the total time of the timer, change the 1st (minutes) and 2nd (seconds) value -- local minutesval = Totaltime[1] local secondsval = Totaltime[2] local totaltime = tostring(minutesval.. ": ".. secondsval) local function minutes() -- Important Part minutesval = minutesval - 1 totaltime = tostring(minutesval.. ": ".. secondsval) timerREM:FireAllClients(totaltime) end local function seconds() if minutesval == 0 and secondsval == 0 then print("The players are spawning again") local players = game.Players:GetChildren() local PlayerCharacters = {} local spawns = game.Workspace.Spawns for i, player in pairs (players) do table.insert(PlayerCharacters, #PlayerCharacters + 1, player.Character) end for i, v in pairs(PlayerCharacters) do local desiredSpawn = math.random(1, 12) v.HumanoidRootPart.Position = Vector3.new(spawns[desiredSpawn].Position + spawns[desiredSpawn].Size/2) end totaltime = tostring(Totaltime[1].. ": ".. Totaltime[2]) minutes = Totaltime[1] seconds = Totaltime[2] end if secondsval == 0 then -- Here is the error -- secondsval = 60 minutes() end secondsval = secondsval - 1 totaltime = tostring(minutesval.. ": ".. secondsval) timerREM:FireAllClients(totaltime) end while true do local times = 0 while times < 60 do times = times + 1 wait(1) seconds() end end
The thing is that when I call the function seconds() the script doesnt says there's an error.
This ocurred to me much times, like when I was trying to tween a GUI's position, and when calling functions.
You reserved minutes & seconds as functions, on line 31-32 you reallocate their identifiers with numeric array elements: {00, 10}
.
The compiler is then instructed to call them as functions later on, hence "Attempt to call a number value"
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