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How do I fix "DataStore request was added to queue" ?

Asked by 4 years ago

I keep getting this error that says "Datastore request was added to queue. If request queue fills, further requests will be dropped. Try sending fewer requests." Every time I stop the game. I don't know what I did wrong. Can someone help me? Thanks.

local player = game:GetService("Players")
local dataStoreService = game:GetService("DataStoreService")
local saveDataStore = dataStoreService:GetDataStore("ObbyDataSave1")

local function savePlrData(plr)

    local success,err = pcall(function()

        local saveData = {}

        for _,stat in pairs(plr.leaderstats:GetChildren())do

            saveData[stat.Name] = stat.Value

        end

        saveDataStore:SetAsync(plr.UserId,saveData)

    end)

    if not success then return err end

end

player.PlayerAdded:connect(function(plr)

    local stats = Instance.new("Folder")
    stats.Name = "leaderstats"
    stats.Parent = plr

    local stage = Instance.new("IntValue")
    stage.Name = "Stage"
    stage.Parent = stats

    local data = saveDataStore:GetAsync(plr.UserId)

    if data then

        print(data.Stage)

        for _,stat in pairs(stats:GetChildren()) do

            stat.Value = data[stat.Name]

    end

else

        print(plr.Name .. " has no data")

    end

    plr.CharacterAdded:connect(function(char)

        local humanoid,hrp = char:WaitForChild("Humanoid"),char:WaitForChild("HumanoidRootPart")

        wait()

        if humanoid and hrp then

            if stage.Value ~= 0 then

                local part = workspace.ObbyStages:FindFirstChild(stage.Value)
                hrp.CFrame = part.CFrame + Vector3.new(0,1,0)

            end

        end

    end)

end)

player.PlayerRemoving:connect(function(plr)

    local err = savePlrData(plr)

    if err then print(err) end

end)

game:BindToClose(function()

    for _,plr in pairs(player:GetPlayers()) do

        local err = savePlrData(plr)

        if err then print(err) end

    end

    wait(2)

end)

1 answer

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Answered by 4 years ago

Maybe its because when the testing player is removed, it saves their data, and when the game binds to close, it saves their data again? Otherwise, you cannot remove or change the datastore request limit AFAIK unfortunately.

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