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How would a swordfighting Anti Tie Solution work?

Asked by 10 years ago

Does anyone know how to make a anti tie solution work, in swordfighting??

Note: I tried to make it so if the lunge value is touching the player, they can't deal damage into the character, please do something like this, if you can.

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Answered by 10 years ago

Just use the LinkedSword and change the lunge damage to 0

That would make the lunge do no damage. You could make it so it checks the players health again and again and if both players health are 0 then the script finds a value or something holding the players health 5 secs ago and see who had more health then make them win!

But just saying in sword fighting ties are kinda hard to get rid of. It's not something you can code away at a basic level.

And try to be more clear

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... I didn't mean that... the thing is you need to read the whole thing, and understand what I mean. Now that there's an answer someone else will think it's already answered and go to another one. I was saying while the sword "Lunge" Value is touching the player, the other player can't deal damage. Lem0nzz 5 — 10y
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Well you didn't explain good AT ALL SirKitten2000 0 — 10y
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