Im not the best at making tools and i am making an iron man game with the iconic iron man suitcase but im having issues relocating a model under the handle to workspace Can someone help?
local Tool = script.Parent; enabled = true function onActivated() if not enabled then end return end local tool = script.Parent tool.Equipped:Connect(function() tool.Parent = workspace workspace.BloxyCola.Handle.Transparency = 1 workspace.BloxyCola.Handle.Model.Parent = workspace wait(3) local h = Tool.Parent:FindFirstChild("Humanoid") if (h ~= nil) then if (h.MaxHealth > h.Health + 5) then h.Health = h.Health + 5 else h.Health = h.MaxHealth end end Tool.GripForward = Vector3.new(-.976,0,-0.217) Tool.GripPos = Vector3.new(0.03,0,0) Tool.GripRight = Vector3.new(.217,0,-.976) Tool.GripUp = Vector3.new(0,1,0) enabled = true end function onEquipped() Tool.Handle.OpenSound:play() end script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped)
local Tool = script.Parent; enabled = true function onActivated() if not enabled then end return end local tool = script.Parent tool.Equipped:Connect(function() tool.Parent = game.Workspace -- when addressing "workspace" I would use game.Workspace game.Workspace.BloxyCola.Handle.Transparency = 1 -- This isn't really needed game.Workspace.BloxyCola.Handle.Model.Parent = game.Workspace -- This is also redundant. -- I took note that you defined the "tool" as the script.Parent --This means that this script will always be inside the tool. -- So I don't think you need to say game.Workspace.BloxyCola -- Do this -- tool.Handle.Transparency = 1 tool.Model.Parent = game.Workspace -- let me know if this works -- wait(3) local h = Tool.Parent:FindFirstChild("Humanoid") if (h ~= nil) then if (h.MaxHealth > h.Health + 5) then h.Health = h.Health + 5 else h.Health = h.MaxHealth end end Tool.GripForward = Vector3.new(-.976,0,-0.217) Tool.GripPos = Vector3.new(0.03,0,0) Tool.GripRight = Vector3.new(.217,0,-.976) Tool.GripUp = Vector3.new(0,1,0) enabled = true end) -- you need a end) to close off your function from line 17. There's a difference between end and end). The main difference is you called upon the function in the same line you made it, so for syntax you need end) function onEquipped() Tool.Handle.OpenSound:play() end script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped)
Let me know how this goes. I took a quick look at this. Minimal effort went into this fix so I do hope it works.