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i need someone to explain why this tool relocation isnt working?

Asked by 3 years ago
Edited 3 years ago

Im not the best at making tools and i am making an iron man game with the iconic iron man suitcase but im having issues relocating a model under the handle to workspace Can someone help?



local Tool = script.Parent; enabled = true function onActivated() if not enabled then end return end local tool = script.Parent tool.Equipped:Connect(function() tool.Parent = workspace workspace.BloxyCola.Handle.Transparency = 1 workspace.BloxyCola.Handle.Model.Parent = workspace wait(3) local h = Tool.Parent:FindFirstChild("Humanoid") if (h ~= nil) then if (h.MaxHealth > h.Health + 5) then h.Health = h.Health + 5 else h.Health = h.MaxHealth end end Tool.GripForward = Vector3.new(-.976,0,-0.217) Tool.GripPos = Vector3.new(0.03,0,0) Tool.GripRight = Vector3.new(.217,0,-.976) Tool.GripUp = Vector3.new(0,1,0) enabled = true end function onEquipped() Tool.Handle.OpenSound:play() end script.Parent.Activated:connect(onActivated) script.Parent.Equipped:connect(onEquipped)

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Answered by 3 years ago
local Tool = script.Parent;

enabled = true




function onActivated()
    if not enabled  then

    end
    return
end

local tool = script.Parent

tool.Equipped:Connect(function()
    tool.Parent = game.Workspace -- when addressing "workspace" I would use game.Workspace
    game.Workspace.BloxyCola.Handle.Transparency = 1 -- This isn't really needed
    game.Workspace.BloxyCola.Handle.Model.Parent = game.Workspace -- This is also redundant. 
    -- I took note that you defined the "tool" as the script.Parent
    --This means that this script will always be inside the tool.
    -- So I don't think you need to say game.Workspace.BloxyCola
    -- Do this -- 
    tool.Handle.Transparency = 1
    tool.Model.Parent = game.Workspace
    -- let me know if this works -- 

    wait(3)

    local h = Tool.Parent:FindFirstChild("Humanoid")
    if (h ~= nil) then
        if (h.MaxHealth > h.Health + 5) then
            h.Health = h.Health + 5
        else    
            h.Health = h.MaxHealth
        end
    end

    Tool.GripForward = Vector3.new(-.976,0,-0.217)
    Tool.GripPos = Vector3.new(0.03,0,0)
    Tool.GripRight = Vector3.new(.217,0,-.976)
    Tool.GripUp = Vector3.new(0,1,0)

    enabled = true

end) -- you need a end) to close off your function from line 17. There's a difference between end and end). The main difference is you called upon the function in the same line you made it, so for syntax you need end)

function onEquipped()
    Tool.Handle.OpenSound:play()
end

script.Parent.Activated:connect(onActivated)
script.Parent.Equipped:connect(onEquipped)

Let me know how this goes. I took a quick look at this. Minimal effort went into this fix so I do hope it works.

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