Do you know how Roblox story games have the dialogue box? Well, that shows for the whole server. My game is similar but it's an RPG, so players will usually be progressing on their own time. Therefore, I need the dialogue to show locally: only for a single player. How would I accomplish this?
there are multiple ways to accomplish the thing you want, but i am going to go with the easy way:
if you already have a placeholder dialogue gui in the player's playergui, you can fire a remote to only that client with the specific strings and other data you may need.
--[[the "replication" method, may be slow because you are doing .touched on the server but more reliable since exploiters are unable to fire touch interests on the client]]-- -- local local remote = workspace.remote -- some location remote.OnClientEvent:Connect(function(strings,...) -- "strings" can either be a table of strings or a single string local args = {...} -- do gui stuff here end) -- server local remote = workspace.remote local someplatform = workspace.Part someplatform.Touched:Connect(function(p) local plr = game:GetService("Players"):GetPlayerFromCharacter(p.Parent) remote:FireClient(plr,{"hi","what"},somethingidk) end) --[[the "client only" way, less reliable unless you know how to secure a .touched event]]-- local someplatform = workspace.Part local plr = game:GetService("Players").LocalPlayer someplatform.Touched:Connect(function(p) -- do gui stuff here end)
keep in mind exploiters can use a basic function to fire all touch interests so i would use something like region3 but .touched still works well