As the title says, im making a gun, rn im trying to make a distance limit (how far can yo shoot).
Script:
script.Parent.Fire.OnServerEvent:Connect(function(player , mousePos , mouse) if script.Parent.equipped.Value == true then local Limit = 30 local Limit2 = script.Parent.vector3Value.Value --This is the distance limit. local Pos = mousePos --Mouse Position print(Pos) local MouseHitPart = Instance.new("Part") --For the gun shooting im using a beam. MouseHitPart.Parent = game.Workspace MouseHitPart.Anchored = true -- So the script creates a part in the mouse position. MouseHitPart.Transparency = 1 MouseHitPart.CanCollide = false MouseHitPart.Size = Vector3.new(1,1,1) MouseHitPart.Position = mousePos if MouseHitPart.Position < Limit2 then -- Here's the problem, It says i cant compare --this two things local RayCastParams = RaycastParams.new() RayCastParams.FilterDescendantsInstances = {player.Character} RayCastParams.FilterType = Enum.RaycastFilterType.Blacklist local RayCastResult = workspace:Raycast(script.Parent.Handle.Position , (mousePos - script.Parent.Handle.Position)*300 , RayCastParams) local bullet = script.Parent.Beam1:Clone() bullet.Parent = script.Parent.Handle local bullet2 = script.Parent.Beam2:Clone() bullet2.Parent = script.Parent.Handle local Att1 = Instance.new("Attachment") Att1.Name = "Att1" Att1.Parent = script.Parent.Handle Att1.Position = Vector3.new(0,0,0) local Att2 = Instance.new("Attachment") Att2.Name = "Att2" Att2.Parent = MouseHitPart Att2.Position = Vector3.new(0,0,0) bullet.Attachment0 = Att1 bullet.Attachment1 = Att2 bullet2.Attachment0 = Att1 bullet2.Attachment1 = Att2 if RayCastResult then local HitPart = RayCastResult.Instance local Model = HitPart:FindFirstAncestorOfClass("Model") if Model then if Model:FindFirstChildOfClass("Humanoid") then Model.Humanoid.Health -= 30 end end end wait(0.05) Att1:Destroy() Att2:Destroy() bullet:Destroy() bullet2:Destroy() MouseHitPart:Destroy() end --elseif end end)
So i made it so when you click, and you have clicked to the distance limit, it subtracts the number so it isn't past the limit. (Sorry if you cant understand, im bad with explanations).