I'm trying to make a server-sided anticheat that checks if the player's swords handle size is a certain amount and if it isn't, then it kicks the player. How would I be able to do this without using remote events and exploiters won't be able to even see the the anticheat because it's all server-sided.
I heard that you might be able to do this will object oriented programming, but I don't have any idea on how to do this.
If you have any ideas on how to do this or know how, can you please provide a bit of code or an explanation on how to do it? Thanks in advance.
TO SAVE YOUR TIME, It's not possible...
As far as I know, I don't think this is possible.
https://devforum.roblox.com/t/how-can-i-check-client-sided-exploits-from-a-server-sided-script/587894/5
https://devforum.roblox.com/t/alternatives-to-bridging-the-server-client-boundary-directly/374457/15
I have seen this been done multiple times before but have never been able to figure out how to do it.
An example is this sword fighting game:
https://www.roblox.com/games/6089609322/ducks-den?refPageId=ef3d534d-a6e1-42c0-8e6a-5e8e84377234
Another example is crystal anticheat. This is their test game:
https://www.roblox.com/games/5849392844/Crystal-Anticheat?refPageId=b96c2a21-acdc-4f52-b9b0-d4d2d079f804