The gui doesn't show any text in-game or in test solo. Also, there are no errors.
Award = 1 local gui = game.StarterGui.Control.Text game.Players.PlayerAdded:connect(function(plr) local leaderstats = Instance.new("IntValue") leaderstats.Name = "leaderstats" local points = Instance.new("IntValue") points.Name = "Points" points.Parent = leaderstats leaderstats.Parent = plr end) GIP = false function Fight() winner = "no one" ended = false GIP = true for i = 15, 0, -1 do if i <= 9 then gui.Text = "Intermission (0:0"..i..")" else gui.Text = "Intermission (0:"..i..")" end wait(1) end gui.Text = "Now choosing duelers." wait(5) local plrs = game.Players:GetPlayers() if #plrs <= 2 then local p1 = plrs [math.random(1, #plrs)] local p2 = plrs [math.random(1, #plrs)] ended = false repeat p2 = plrs[math.random(1, #plrs)] until p2 ~= p1 gui.Text = p1.Name.. " and " ..p2.Name.. " have been chosen to duel." wait(3) p1.Character.Torso.CFrame = CFrame.new(148.9, 13.6, 14.4) p2.Character.Torso.CFrame = CFrame.new(148.9, 13.6, -59.6) local sword1 = game.ServerStorage.Sword1:Clone() sword1.Parent = p1.Backpack local sword2 = game.ServerStorage.Sword2:Clone() sword2.Parent = p2.Backpack wait(2) p1.Character.Humanoid.WalkSpeed = 0 p2.Character.Humanoid.WalkSpeed = 0 for i = 3, 0, -1 do gui.Text = "Starting in (0:0"..i..")" wait(1) if p1.Character ~= nil and p2.Character ~= nil then else ended = true break end end p1.Character.Humanoid.WalkSpeed = 16 p2.Character.Humanoid.WalkSpeed = 16 wait(0.1) for i = 30, 0, -1 do if ended == true then break end gui.Text = "Round, please wait (0:"..i..")" if i <= 9 then gui.Text = "Round, please wait (0:0"..i..")" end game.Players.PlayerRemoving:connect(function(player) if player.Name == p1.Name then winner = p2.Name ended = true end end) game.Players.PlayerRemoving:connect(function(player) if player.Name == p1.Name then winner = p2.Name ended = true end end) if p1.Character ~= nil then p1.Character.Humanoid.Died:connect(function() if ended == false then p2.leaderstats.Points.Value = p2.leaderstats.Points.Value + Award winner = p2.Name --game:GetService("PointsService"):AwardPoints(p2.userId,1) ended = true end end)end if p2.Character~=nil then p2.Character.Humanoid.Died:connect(function()if ended == false then p1.leaderstats.Points.Value = p1.leaderstats.Points.Value + Award winner = p1.Name --game:GetService("PointsService"):AwardPoints(p1.userId,1) ended = true end end)end wait(1) if ended == true then wait()break end end if p1.Character ~= nil then p1.Character.Torso.CFrame = CFrame.new(192.9, 3.4, -30.1) while wait() do if p1.Character.Humanoid ~= nil then p1.Character.Humanoid:UnequipTools() break end end p1.Backpack:ClearAllChildren()end if p2.Character ~= nil then p2.Character.Torso.CFrame = CFrame.new(183.9, 3.4, -30.1) p2.Character.Humanoid:UnequipTools() p2.Backpack:ClearAllChildren() end end gui.Text = winner.." has won" wait(2) GIP = false end while true do if game.Players.NumPlayers > 1 and GIP == false then wait(0.5) Fight() elseif game.Players.NumPlayers == 1 then gui.Text = "Waiting for 2 or more players." end wait() end
So I noticed that you were trying to change the Text in StarterGui, but this will not work due to the fact that it's changing the gui
in StartGui. You must change the text in the player. I have made a function that should change the text for all players. If this does not work then I don't know what is. If you want to change the text for all players then use the example below.
ChangeText("This will Edit the Text")
I hope this works for you.
Award = 1 game.Players.PlayerAdded:connect(function(plr) local leaderstats = Instance.new("IntValue") leaderstats.Name = "leaderstats" local points = Instance.new("IntValue") points.Name = "Points" points.Parent = leaderstats leaderstats.Parent = plr end) function ChangeText(Text) for _,v in pairs(game.Players:GetChildren()) do local StarterGui = v.StarterGui if StarterGui:FindFirstChild("Control") then StarterGui:FindFirstChild("Control")["Text"].Text = Text end end end GIP = false function Fight() winner = "no one" ended = false GIP = true for i = 15, 0, -1 do if i <= 9 then ChangeText("Intermission (0:0"..i) else ChangeText("Intermission (0:"..i..")") end wait(1) end ChangeText("Now choosing duelers.") wait(5) local plrs = game.Players:GetPlayers() if #plrs <= 2 then local p1 = plrs [math.random(1, #plrs)] local p2 = plrs [math.random(1, #plrs)] ended = false repeat p2 = plrs[math.random(1, #plrs)] until p2 ~= p1 ChangeText(p1.Name.. " and " ..p2.Name.. " have been chosen to duel.") wait(3) p1.Character.Torso.CFrame = CFrame.new(148.9, 13.6, 14.4) p2.Character.Torso.CFrame = CFrame.new(148.9, 13.6, -59.6) local sword1 = game.ServerStorage.Sword1:Clone() sword1.Parent = p1.Backpack local sword2 = game.ServerStorage.Sword2:Clone() sword2.Parent = p2.Backpack wait(2) p1.Character.Humanoid.WalkSpeed = 0 p2.Character.Humanoid.WalkSpeed = 0 for i = 3, 0, -1 do ChangeText("Starting in (0:0"..i..")") wait(1) if p1.Character ~= nil and p2.Character ~= nil then else ended = true break end end p1.Character.Humanoid.WalkSpeed = 16 p2.Character.Humanoid.WalkSpeed = 16 wait(0.1) for i = 30, 0, -1 do if ended == true then break end ChangeText("Round, please wait (0:"..i..")") if i <= 9 then ChangeText("Round, please wait (0:0"..i..")") end game.Players.PlayerRemoving:connect(function(player) if player.Name == p1.Name then winner = p2.Name ended = true end end) game.Players.PlayerRemoving:connect(function(player) if player.Name == p1.Name then winner = p2.Name ended = true end end) if p1.Character ~= nil then p1.Character.Humanoid.Died:connect(function() if ended == false then p2.leaderstats.Points.Value = p2.leaderstats.Points.Value + Award winner = p2.Name --game:GetService("PointsService"):AwardPoints(p2.userId,1) ended = true end end)end if p2.Character~=nil then p2.Character.Humanoid.Died:connect(function()if ended == false then p1.leaderstats.Points.Value = p1.leaderstats.Points.Value + Award winner = p1.Name --game:GetService("PointsService"):AwardPoints(p1.userId,1) ended = true end end)end wait(1) if ended == true then wait()break end end if p1.Character ~= nil then p1.Character.Torso.CFrame = CFrame.new(192.9, 3.4, -30.1) while wait() do if p1.Character.Humanoid ~= nil then p1.Character.Humanoid:UnequipTools() break end end p1.Backpack:ClearAllChildren()end if p2.Character ~= nil then p2.Character.Torso.CFrame = CFrame.new(183.9, 3.4, -30.1) p2.Character.Humanoid:UnequipTools() p2.Backpack:ClearAllChildren() end end ChangeText(winner.." has won") wait(2) GIP = false end while true do if game.Players.NumPlayers > 1 and GIP == false then wait(0.5) Fight() elseif game.Players.NumPlayers == 1 then ChangeText("Waiting for 2 or more players.") end wait() end