Sound still plays after tool is unequipped, even though I told it not to.
local player = game:GetService("Players").LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local h = char:WaitForChild("Humanoid") local anim = h:LoadAnimation(script.Parent:WaitForChild("Idle")) local song1 = script.Parent.BeoDatMayTroi local tool = script.Parent tool.Equipped:Connect(function() anim:Play() song1:Stop() end) tool.Activated:Connect(function() song1:Play() end) tool.Unequipped:Connect(function() song1:Stop() anim:Stop() end)
Agh!!! Studio was being weird, the sound does stop. No idea why it didn't work before :P.