So i made a crouch script that makes you crouch. i got a idle animation as well when you aren't walking. i know how to change walkspeed but not where to put it in this script. Can somebody help me?
Here is the script:
ps i have a RemoteEvent that is named "OnCrouchBegun"
local uis = game:GetService("UserInputService") local crawlAnimation = script:WaitForChild("Crawl") local loadedCrawlAnim local crawlIdle = script:WaitForChild("CrawlIdle") local loadedIdleAnim local isCrawling = false local humanoid = script.Parent:FindFirstChild("Humanoid") uis.InputBegan:Connect(function(key, gameProcessed) if key.KeyCode == Enum.KeyCode.C then game.StarterPlayer.CharacterWalkSpeed = 5 if isCrawling then isCrawling = false if loadedCrawlAnim then loadedCrawlAnim:Stop() end loadedIdleAnim:Stop() game.ReplicatedStorage.OnCrouchBegun:FireServer(humanoid, 16, 50) elseif not isCrawling then isCrawling = true loadedIdleAnim = humanoid:LoadAnimation(crawlIdle) loadedIdleAnim:Play() game.ReplicatedStorage.OnCrouchBegun:FireServer(humanoid, 3, 20) end end end) game:GetService("RunService").RenderStepped:Connect(function() if not isCrawling then return end if humanoid.MoveDirection.Magnitude > 0 then if not loadedCrawlAnim then loadedCrawlAnim = humanoid:LoadAnimation(crawlAnimation) end if loadedCrawlAnim.IsPlaying == false then loadedCrawlAnim:Play() end else loadedCrawlAnim:Stop() loadedIdleAnim:Play() end end)
Rather than writing it as:
game.StarterPlayer.CharacterWalkSpeed = 5
instead do (in the server script):
player.Character.humanoid.Walkspeed = 5
Use a remove event that fires when you would normally have the speed change that goes into a local script. If you need to learn how they work this website will help. https://www.google.com/search?client=firefox-b-1-d&q=Roblox+Studio+Remote+events
Make sure you change this for the crawl, crouch, and when you go back to standing. Also, Make sure that it is in a Server Script. If this answered your question be sure to accept it. If something is the wrong comment and I'll try and figure it out.