im looking for a substitute for mouse.hit but this does not make a ray pointing to the mouse position like the wiki said it would, please help
local uIS = game:GetService("UserInputService") local mouse = uIS:GetMouseLocation() local camera = workspace.CurrentCamera uIS.InputBegan:Connect(function(input, processed) if processed then return end if input.UserInputType == Enum.UserInputType.MouseButton1 then local unitRay = camera:ViewportPointToRay(mouse.X, mouse.Y, 0) local ray = workspace:Raycast(unitRay.Origin, unitRay.Direction * 100) if ray then print(1) print(ray.Instance.Name) end end end)