How are the two different when it comes to saving player data?
DataStore saves your data on the server globally.
DataStore2 however saves everything in a table.
If you require any help regarding DataStore2, make sure to read this post: Click here
From Kampfkaren, this is how a example code can look for DataStore2. Credits to him.
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local ServerScriptService = game:GetService("ServerScriptService") local DataStore2 = require(ServerScriptService.DataStore2) -- Always "combine" any key you use! To understand why, read the "Gotchas" page. DataStore2.Combine("DATA", "coins") Players.PlayerAdded:Connect(function(player) local coinStore = DataStore2("coins", player) local function callRemote(value) ReplicatedStorage.CoinAmount:FireClient(player, value) end -- Fire a remote event to the player telling them how many coins they have. -- If this is their first time playing the game, they'll start out with 100. callRemote(coinStore:Get(100)) -- Everytime the coin store updates, we'll send the RemoteEvent again. coinStore:OnUpdate(callRemote) end) -- This is a RemoteEvent where a player can purchase a product by its name. local Products = require(ReplicatedStorage.Products) ReplicatedStorage.BuyProduct.OnServerEvent:connect(function(player, productName) if not Products[productName] then return end -- Make sure the player is buying a real product local coinStore = DataStore2("coins", player) local productPrice = Products[productName].price if coinStore:Get(100) >= productPrice then print("Buying product", productName) coinStore:Increment(-productPrice) end end)
Happy Programming! Comment if you have any concerns.
Datastore2 is a community-made datastore module that has caching and data loss prevention.