ServerScript
game.ReplicatedStorage.Attacks.Fisical.Punches.OnServerEvent:Connect(function(Player) local Character = Player.Character local Number = 1 local Damage = Character.Strength local Debounce = false local Punch1 = Character.Humanoid.Attack1 local Punch2 = Character.Humanoid.Attack2 local Punch3 = Character.Humanoid.Attack3 local Punch4 = Character.Humanoid.Attack4 local animationTrack = Character.Humanoid:LoadAnimation(Punch1) local animationTrack2 = Character.Humanoid:LoadAnimation(Punch2) local animationTrack3 = Character.Humanoid:LoadAnimation(Punch3) local animationTrack4 = Character.Humanoid:LoadAnimation(Punch4) local HittedAnim = Instance.new("Animation") HittedAnim.AnimationId = "rbxassetid://6029310039" local HittedAnim2 = Instance.new("Animation") HittedAnim2.AnimationId = "rbxassetid://6029311348" if Character.Humanoid.MaxHealth == 2500 then if Number == 1 then animationTrack:Play() Character.Torso.Woosh:Play() Character["Left Leg"].Touched:Connect(function(Part) local Humanoid = Part.Parent:FindFirstChild("Humanoid") if Humanoid and Humanoid.Parent.Name ~= Character.Name then Humanoid:TakeDamage(Damage.Value / 20) local animationTrack = Humanoid:LoadAnimation(HittedAnim) local Hitted = Instance.new("Sound") Hitted.SoundId = "rbxassetid://1693499499" Hitted.Parent = Humanoid.Parent.Torso Hitted.RollOffMaxDistance = 50 Hitted:Play() animationTrack:Play() end end) end end end)
local script
local UserInputService = game:GetService("UserInputService") local Debounce = false local Player = game.Players.LocalPlayer local Char = Player.Character UserInputService.InputBegan:Connect(function(Input, Typing) if not Typing then if Input.UserInputType == Enum.UserInputType.MouseButton1 and Debounce == false then Debounce = true game.ReplicatedStorage.Attacks.Fisical.Punches:FireServer() wait(.5) Debounce = false end end end)
I already solved it, i just needed to change some of the code and use ":Disconnect()"